Zobrazeno 1 - 10
of 133
pro vyhledávání: '"Pascal Gautron"'
Autor:
Pascal Gautron
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks.
Autor:
Pascal Gautron
Publikováno v:
Ray Tracing Gems II ISBN: 9781484271841
Spatial hashing is a very efficient approach for storing sparse spatial data in a way that easily allows merging information among areas with similar properties. Though having a very simple core, this technique requires careful implementation to achi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c66aa0f0798d185272eb5806a4bd1662
https://doi.org/10.1007/978-1-4842-7185-8_41
https://doi.org/10.1007/978-1-4842-7185-8_41
Autor:
Pascal Gautron
Publikováno v:
SIGGRAPH Talks
Ambient occlusion is often approximated in real-time using screen-space techniques, leading to visible artifacts. Raytracing provides a unique way to increase the rendering fidelity by accurately sampling the distance to the surrounding objects, but
Autor:
Alexander Keller, Jiří Vorba, Iliyan Georgiev, Petr Vévoda, Pascal Gautron, Pascal Grittmann, Martin Šik, Eugene d'Eon, Ivo Kondapaneni
Publikováno v:
SIGGRAPH Courses
Jaroslav Krivanek's research aimed at finding the one robust and efficient light transport simulation algorithm that would handle any given scene with any complexity of transport. He had a clear and unique vision of how to reach this ambitious goal.
Autor:
Jaroslav Krivanek, Pascal Gautron
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradianc
Publikováno v:
Computer Graphics Forum. 32:305-314
We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function space, focusing on the most
Publikováno v:
Computer Graphics Forum. 31:2087-2095
GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry sto
Autor:
Jaroslav Krivánek, Pascal Gautron
Publikováno v:
Practical Global Illumination with Irradiance Caching
Publikováno v:
Computer Graphics Forum. 27:1971-1978
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view independent but requires a costly additional rendering pass, called final g
Autor:
Lutz Kettner, Alexander Keller, Marc Droske, Pascal Gautron, Carsten Wächter, Nikolaus Binder, Ken Dahm
Publikováno v:
SIGGRAPH Talks