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pro vyhledávání: '"Padrón, Emilio J."'
Autor:
Gautron, Romain, Padrón, Emilio J., Preux, Philippe, Bigot, Julien, Maillard, Odalric-Ambrym, Emukpere, David
Addressing a real world sequential decision problem with Reinforcement Learning (RL) usually starts with the use of a simulated environment that mimics real conditions. We present a novel open source RL environment for realistic crop management tasks
Externí odkaz:
http://arxiv.org/abs/2207.03270
Publikováno v:
In Future Generation Computer Systems September 2022 134:66-77
Publikováno v:
Visual Computer; Apr2024, Vol. 40 Issue 4, p2695-2711, 17p
Akademický článek
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Publikováno v:
In Computer-Aided Design November 2014 56:34-44
Autor:
Gautron, Romain, Padrón, Emilio J., Preux, Philippe, Bigot, Julien, Maillard, Odalric-Ambrym, Emukpere, David
Publikováno v:
[Research Report] RR-9460, Inria Lille. 2022, pp.31
Addressing a real world sequential decision problem with Reinforcement Learning (RL) usually starts with the use of a simulated environment that mimics real conditions. We present a novel open source RL environment for realistic crop management tasks
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a9708be76623acc203f87de8e5d94dda
http://agritrop.cirad.fr/601356/
http://agritrop.cirad.fr/601356/
Publikováno v:
In Data in Brief February 2024 52
Publikováno v:
JP2016-XXVII Jornadas de Paralelismo
JP2016-XXVII Jornadas de Paralelismo, Sep 2016, Salamanca, Spain. pp.1-7
JP2016-XXVII Jornadas de Paralelismo, Sep 2016, Salamanca, Spain. pp.1-7
International audience; Parallel Molecular Dynamics simulations are generating atom trajectories of growing sizes and complexity. Analyzing these trajectories is expensive computationally and time consuming. One reason is the lack of tools that enabl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::481b4d8d697ca4ae121b1ec6c2c4fae5
https://hal.science/hal-01856367/document
https://hal.science/hal-01856367/document
Publikováno v:
ACM International Conference Proceeding Series; 11/11/2018, p25-32, 8p
Publikováno v:
RUC. Repositorio da Universidade da Coruña
instname
instname
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to the whole surface resulting i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::e410bf4362ad72f682bc5ab058760b9a
https://hdl.handle.net/2183/21718
https://hdl.handle.net/2183/21718