Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Pablo Aguirrezabal"'
Autor:
Maria Ruiz, Idoia Mujika, Arantza Arregi, Pablo Aguirrezabal, David Custodio, Mikel Pajares, Judit Gómez
Publikováno v:
International Journal of Production Management and Engineering, Vol 11, Iss 1, Pp 31-42 (2023)
Nowadays, Virtual and Augmented Reality have begun to be integrated in the educational field for the creation of immersive learning environments. This research presents the results of a project called “EDUKA: Intelligent tutor and author tool for t
Externí odkaz:
https://doaj.org/article/0233fefac75a46afb184bfa7e56b8555
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 4, p 40 (2023)
This paper discusses the potential benefits of using augmented reality (AR) technology to enhance human–robot collaborative industrial processes. The authors describe a real-world use case at Siemens premises in which an AR-based authoring tool is
Externí odkaz:
https://doaj.org/article/809b1b646cca47eda6369439084f8a76
Publikováno v:
Virtual Archaeology Review, Vol 5, Iss 11, Pp 93-100 (2014)
Dentro de los espacios museísticos y centros de interpretación, una de cuyas funciones principales es la preservación y divulgación de los recursos históricos, es importante conectar con el público visitante con unas formas de comunicación mod
Externí odkaz:
https://doaj.org/article/c075e1f17f394df39e4c2add73c41911
Autor:
Ainhoa Pérez-Valle, Sara Sillaurren, Pablo Aguirrezabal, José Daniel Gómez de Segura, Diego Sagasti
Publikováno v:
Virtual Archaeology Review, Vol 4, Iss 9, Pp 190-197 (2013)
Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges th
Externí odkaz:
https://doaj.org/article/06c54c1416ec413fb792e1c517ba4231
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
Virtual Archaeology Review, Vol 5, Iss 11, Pp 93-100 (2014)
instname
Virtual Archaeology Review, Vol 5, Iss 11, Pp 93-100 (2014)
[ES] Dentro de los espacios museísticos y centros de interpretación, una de cuyas funciones principales es la preservación y divulgación de los recursos históricos, es importante conectar con el público visitante con unas formas de comunicació
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1c72721450a8ae8f4247e43ffdf286b6
https://hdl.handle.net/10251/138618
https://hdl.handle.net/10251/138618
Publikováno v:
VRIC
In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement whe
Autor:
Matteo Flavio Mancini, Sander Münster, Antoine Isaac, DIOFANTOS HADJIMITSIS, Jan Flusser, Eva Savina MALINVERNI, Francesco BELLINI, Marco Gaiani, Szymon Rusinkiewicz, ELENA GIGLIARELLI, MONICA DE MARTINO, Athos Agapiou, Daniel Indelicato, Fabrizio Ivan Apollonio, Antonella Versaci, Jean Bourgeois, Katerina El Raheb, Cedomir Maluckov, Barbara Davidde Petriaggi, Daniela Petrelli, Sara Sillaurren, Luis Unzueta, Michele Campagna, EVANGELOS MALTEZOS, BRANKA CUCA, Kyriacos Themistocleous, Eftychios Protopapadakis, Nadia Thalmann, Darko Brodic, Antonia Spanò, Pablo Aguirrezabal, Thomas P. Kersten, Aimilios Michael, Andrea Scianna, Alessio Cardaci, MATTIA PREVITALI, Konstantinos Makantasis, Chun-Ming Hsieh, Chiara Cocco, WASSIM MOUSSA, Franc Solina, Stefano Columbu, Giorgio Verdiani, FRANCESCA CATERINA IZZO, Ronan Gaugne, Marina Monti, Marcello Picollo, Alessandro Merlo, ANNA ANZANI, Fabrizio Banfi, Andreas Lanitis, LUIGI BARAZZETTI, George Papagiannakis, Robert Sitnik, Kieran Moran, Khaled Saoud, Andreas Gregoriades, Kaspar Riesen, Antonella Passani, Hélène Macher, Elena Not, Efstathios Stavrakis, Despina Michael-Grigoriou, Shaukat Saeed, Maria Philokyprou, Cornelis Stal, Pierre Grussenmeyer
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319136943
In this paper, we present the microwave-assisted synthesis and characterization of alkaline nanomaterials for the preservation of cultural heritage. Calcium and barium hydroxide nanomaterials suspended in aqueous as well as alcoholic medium were appl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::eabef476ef308fdf81b3612aba2a40bf
https://doi.org/10.1007/978-3-319-13695-0
https://doi.org/10.1007/978-3-319-13695-0
Publikováno v:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection ISBN: 9783319136943
EuroMed
EuroMed
Through PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an interactive film a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1b36572ea7eddafedb9845b653ecf4f1
https://doi.org/10.1007/978-3-319-13695-0_54
https://doi.org/10.1007/978-3-319-13695-0_54
Autor:
Sara Sillaurren, Ainhoa Perez-Valle, José Daniel Gómez de Segura, Pablo Aguirrezabal, Diego Sagasti
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
BASE-Bielefeld Academic Search Engine
instname
BASE-Bielefeld Academic Search Engine
[ES] Vitoria-Gasteiz Medieval es un juego que permite conocer la historia y la forma de vida de esta villa en el Siglo XVI, la cual ha sido reconstruida a través de un software procedural. Esta aplicación interactiva permite disfrutar de una experi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5f53d76defdb6d54e0f43a68b350086f
Autor:
Pablo Aguirrezabal, Sara Sillaurren
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
Virtual Archaeology Review, Vol 3, Iss 7, Pp 116-121 (2012)
instname
Virtual Archaeology Review, Vol 3, Iss 7, Pp 116-121 (2012)
[ES] Hoy en día los museos de todo el mndo ofrecen sus contenidos a través de 2 métodos básicamente: una simple vista de sus obras a través de un visualizador de contenidos, o a través de una exposición virtual 2D o 3D diseñada ad hoc en dond
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c2af12eb75704f28428f29e01de0d83f
https://doi.org/10.4995/var.2012.4411
https://doi.org/10.4995/var.2012.4411