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pro vyhledávání: '"P. Raymond Joslyn"'
Publikováno v:
Perspectives on Behavior Science. 45:681-694
In our previous article on threats to internal validity of multiple baseline design variations (Slocum et al., 2022), we argued that nonconcurrent multiple baseline designs (NCMB) are capable of rigorously demonstrating experimental control and shoul
Autor:
Emily A. Groves, Milad Najafichaghabouri, Christopher J. Seel, Sara Fischer, Carys Thomas, P. Raymond Joslyn
Publikováno v:
Education and Treatment of Children.
Autor:
P. Raymond Joslyn, Emily A. Groves
Publikováno v:
Handbook of Applied Behavior Analysis ISBN: 9783031199639
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::41eb91db782686e22e3111776471dcc7
https://doi.org/10.1007/978-3-031-19964-6_47
https://doi.org/10.1007/978-3-031-19964-6_47
Autor:
P. Raymond Joslyn, Faris R. Kronfli
Publikováno v:
Education and Treatment of Children. 44:269-274
We implemented a rapid protocol to train teachers in a school for detained juvenile offenders to implement the Good Behavior Game, an empirically supported group contingency procedure, in their classrooms. Data were collected on both teacher (i.e., t
Autor:
Ashlyn N. Sharpe, P. Raymond Joslyn
Publikováno v:
Education and Treatment of Children. 44:215-231
The Good Behavior Game (GBG) and a common variation referred to as the Caught Being Good Game (CBGG) are two well-established group contingency classroom management procedures. However, there have been few comparison studies of the two procedures, an
Publikováno v:
Behavior Analysis: Research and Practice. 20:219-235
Publikováno v:
Special Education and Rehabilitation Counseling Faculty Publications
Multiple baseline designs—both concurrent and nonconcurrent—are the predominant experimental design in modern applied behavior analytic research and are increasingly employed in other disciplines. In the past, there was significant controversy re
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::91e773f0093016d72ace2e0a4c73ccd3
https://digitalcommons.usu.edu/context/sped_facpub/article/2006/viewcontent/Slocum2022_Article_ThreatsToInternalValidityInMul_stamped.pdf
https://digitalcommons.usu.edu/context/sped_facpub/article/2006/viewcontent/Slocum2022_Article_ThreatsToInternalValidityInMul_stamped.pdf
Publikováno v:
Journal of Behavioral Education. 28:423-434
Group contingencies have been indicated to be effective in reducing disruptive behavior and increasing academic engagement in school settings. Previous research has demonstrated their efficacy with a wide range of student ages, but there have been fe
Publikováno v:
Journal of Applied Behavior Analysis. 51:382-392
The Good Behavior Game (GBG) is a classroom behavior management procedure that has been shown to be effective in reducing disruptive behavior across many settings and populations (Flower, McKenna, Bunuan, Muething, & Vega, 2014). We investigated the
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