Zobrazeno 1 - 10
of 90
pro vyhledávání: '"Péroche, Bernard"'
Autor:
Farrugia, Jean Phillippe1 jean-philippe.farrugia@liris.crns.fr, Péroche, Bernard1 bernard.peroche@liris.crns.fr
Publikováno v:
Computer Graphics Forum. Sep2004, Vol. 23 Issue 3, p605-614. 10p. 9 Color Photographs, 1 Diagram, 1 Chart.
Autor:
Claude Iehl, Jean, Péroche, Bernard
Publikováno v:
Computer Graphics Forum. Sep2000, Vol. 19 Issue 3, p291. 10p.
Autor:
Rougeron, Gilles, Péroche, Bernard
Publikováno v:
Computer Graphics Forum. Mar1998, Vol. 17 Issue 1, p3. 13p. 3 Diagrams, 7 Graphs.
Autor:
Bouchard, Guillaume, Iehl, Jean-Claude, Ostromoukhov, Victor, Péroche, Bernard, Albin, Stéphane, Guenegou, Romain, Uson, Carmen
Publikováno v:
International Light Simulation Symposium 2012
International Light Simulation Symposium 2012, Mar 2012, Nuremberg, Germany. pp.217-232
International Light Simulation Symposium 2012, Mar 2012, Nuremberg, Germany. pp.217-232
International audience; We propose a simple and robust adaptive specular BSDF evaluation algorithm based of stochastic progressive photon mapping. This algorithm can handle scenes that are considered difficult for most of current simulation approache
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::f09c3ad7d9e093429bb7968662efadcb
https://hal.archives-ouvertes.fr/hal-01353021
https://hal.archives-ouvertes.fr/hal-01353021
Publikováno v:
Journées AFIG 2011
Journées AFIG 2011, Oct 2011, Bidart, France
Journées AFIG 2011, Oct 2011, Bidart, France
National audience; L’objectif de ce travail est de lier les techniques de plaquage de texture à un procédé physique. Dans le cas général du plaquage de texture, la surface (le maillage) s’adapte à la texture lors de la paramétrisation. Dan
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::13acdd09ef7d761c3e2588c0468f1a48
https://hal.archives-ouvertes.fr/hal-01354524
https://hal.archives-ouvertes.fr/hal-01354524
Publikováno v:
Computer Graphics International
Computer Graphics International, Jun 2011, Ottawa, Canada. pp.1-2, 2011
Computer Graphics International, Jun 2011, Ottawa, Canada. pp.1-2, 2011
International audience; This paper introduces a new method to bind the techniques of texture mapping to a physical process. In the general case of texture mapping, the surface (mesh) adapts to the texture through the parameterization. In our context,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7814e8f723b18c57c042788b6921ac85
https://hal.archives-ouvertes.fr/hal-01354477
https://hal.archives-ouvertes.fr/hal-01354477