Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Pérez López, David Clemente"'
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
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[EN] This paper presents a study to analyze the use of augmented reality (AR) for delivering multimedia content to support the teaching and learning process of the digestive and circulatory systems at the primary school level, and its impact on knowl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::9b8cade4881c9a8a1ccfd2eef4ef5330
http://hdl.handle.net/10251/90963
http://hdl.handle.net/10251/90963
Autor:
Wrzesien, Maja, Rey, Beatriz, Alcañiz Raya, Mariano Luis, BAÑOS, R., Gómez Martínez, Mario, Pérez López, David Clemente, Rodríguez Ortega, Alejandro, Rasal, Paloma, Parra Vargas, Elena, Guixeres Provinciale, Jaime
Publikováno v:
Scopus-Elsevier
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
ResearcherID
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
ResearcherID
The aim of this paper is to present digital representations of humans (i.e., avatars) that look like the self, applied to the Mental Health (MH) field. Virtual Representations of the Self (VRS) are in our opinion a tool with a great potential for eng
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::538d181953d26782ba30b23b5b95eb92
https://doi.org/10.3233/978-1-61499-121-2-248
https://doi.org/10.3233/978-1-61499-121-2-248
Autor:
Rodríguez Ortega, Alejandro, Rey, Beatriz, Alcañiz Raya, Mariano Luis, BAÑOS, R., Guixeres Provinciale, Jaime, Wrzesien, Maja, Gómez Martínez, Mario, Pérez López, David Clemente, Rasal, Paloma, Parra Vargas, Elena
Publikováno v:
Scopus-Elsevier
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
ResearcherID
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
ResearcherID
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games that can be played under diff
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::2c5e4f4ba1fba0511d1657ada582f303
http://www.scopus.com/inward/record.url?eid=2-s2.0-84872040016&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-84872040016&partnerID=MN8TOARS