Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Otto Borchert"'
Autor:
Otto Borchert, Gursimran Walia
Publikováno v:
Proceedings of the Annual Hawaii International Conference on System Sciences.
Publikováno v:
2018 ASEE Annual Conference & Exposition Proceedings.
Autor:
Otto Borchert, Abigail Byram, Debra Duke, Alex Radermacher, Mourya Reddy Narasareddygari, Gursimran Walia
Publikováno v:
2019 ASEE Annual Conference & Exposition Proceedings.
Publikováno v:
Ubiquitous Learning: An International Journal. 9:29-38
Publikováno v:
Interactive Collaborative Learning ISBN: 9783319503363
The System Usability Scale (SUS) has become an industry standard where survey participants are asked to rate ten predefined questions on the scale range of strongly agree to strongly disagree. CIRCLE (Classification, Identification, Retrieval-based C
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::97c220ee6e62c0aa92d7a4941e9deeb7
https://doi.org/10.1007/978-3-319-50337-0_14
https://doi.org/10.1007/978-3-319-50337-0_14
Autor:
Bob Cosmano, Matti Kariluoma, Bradley Vender, Guy Hokanson, Wei Jin, Andrew 'Mazz' Marry, Vaibhav Aggarwal, Peng Yan, Brian M. Slator, Christopher J. Schaefer, Wen Cheng, Otto Borchert
Publikováno v:
Competencies in Teaching, Learning and Educational Leadership in the Digital Age ISBN: 9783319302935
This paper discusses the issues in designing intelligent tutors, and presents an intelligent tutoring system developed for an educational bioscience game, called Virtual Cell, which is an immersive 3-dimensional environment that helps students learn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2071648990445b8e0e8a7fdcd2f84ce9
https://doi.org/10.1007/978-3-319-30295-9_20
https://doi.org/10.1007/978-3-319-30295-9_20
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
instname
A multi-user classification system is used in a classroom setting. Groups of students take samples, then collaborate on conducting experiments and building classification trees. Students are motivated by a point scoring system as they build the trees
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f3ead984951b921ba605955b09ee4081
https://doi.org/10.4995/head15.2015.410
https://doi.org/10.4995/head15.2015.410
Publikováno v:
Smart Education and Smart e-Learning ISBN: 9783319198743
History teaching reform asks that students learn to identify, analyze, respond morally, and display their knowledge about the past. However, most historical games focus on a single individual viewpoint or quiz students on disjointed facts. Blackwood
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e5e38acc9e3be2fbc5758e1d561d2e89
https://doi.org/10.1007/978-3-319-19875-0_19
https://doi.org/10.1007/978-3-319-19875-0_19
Autor:
Otto Borchert, Brian M. Slator
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783319132921
eLEOT
eLEOT
This paper describes the theoretical framework and in-progress implementation of the Collaborative Identification, Retrieval, and Classification Learning Environment (CIRCLE). CIRCLE uses recent research findings in collaboration, constructivism, mob
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b76ad450a802b30635b333be8237377d
https://doi.org/10.1007/978-3-319-13293-8_5
https://doi.org/10.1007/978-3-319-13293-8_5
Autor:
Bradley Vender, Brian M. Slator, Bob Cosmano, Guy Hokanson, Peng Yan, Otto Borchert, Matti Kariluoma
Publikováno v:
Power and Energy / 807: Intelligent Systems and Control / 808: Technology for Education and Learning.
A software architecture that facilitates interactive multiplayer simulations, intelligent software tutors, and immersive virtual environments is presented. The implementation employs a hybrid selection of techniques mainly related to a “restful”