Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Oswald Comber"'
Autor:
Fares Kayali, Elisabeth Günther, Barbara Göbl, Oswald Comber, Anja Freiler, Daniel Handle-Pfeiffer, Dirk Lange, Hubert Mayer, Renate Motschnig, Alexander Preisinger, Florian Rott, Manuela Schlick, Johanna Taufner
Publikováno v:
Medienimpulse, Vol 60, Iss 3 (2022)
Das neue Schulfach Digitale Grundbildung (DGB) wurde als Pflichtfach in der Sekundarstufe I mit überarbeitetem Lehrplan verankert – ein Grund zur Freude, dass der Digitalisierung auch innerhalb der schulische Bildung endlich die nötige Aufmerksam
Externí odkaz:
https://doaj.org/article/e2dd55104c0b4df1aa356fb36f221bd8
Publikováno v:
2021 IEEE Frontiers in Education Conference (FIE).
Publikováno v:
2021 IEEE Frontiers in Education Conference (FIE).
Autor:
Hubert Mayer, Johannes Felber, Oswald Comber, Renate Motschnig, Heinrich Fenkart, Barbara Göbl
Publikováno v:
EDUCON
Despite continuous efforts to promote ICT related career paths, statistics still show a clear underrepresentation of women in both ICT professions and education. The Dig-Equality FF project develops a set of educational materials for young adolescent
Publikováno v:
FIE
This Full Paper in the research to practice category explores pupils’ motivation to learn programming by game development in the game development environment (GDE) UnityTM. After getting to know block-based programming through controlling robots, 6
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030402730
In this paper we explore how students perceived developing video games with Unity. The hypothesis behind the endeavour is that the prospect of being able to develop one’s own video game in a computer science class would make it easier for students
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::72c9be9dfd65ef8eff404251ac71b791
https://doi.org/10.1007/978-3-030-40274-7_88
https://doi.org/10.1007/978-3-030-40274-7_88
Publikováno v:
EDUCON
Learning how to code by creating video games promises high motivation, engagement and fun for the students. In this study, the Unity Game Development Environment, a widely spread tool for professional game developers, was employed for teaching second
Autor:
Oswald Comber
Publikováno v:
Practical Design Patterns for Teaching and Learning with Technology ISBN: 9789462095304
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f7a873bf0c3e10e530f24db49f6fb44d
https://doi.org/10.1007/978-94-6209-530-4_50
https://doi.org/10.1007/978-94-6209-530-4_50
Autor:
Oswald Comber, Michael Derntl
Publikováno v:
Practical Design Patterns for Teaching and Learning with Technology ISBN: 9789462095304
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::26c7378fdf578a34721f06eae32d400b
https://doi.org/10.1007/978-94-6209-530-4_42
https://doi.org/10.1007/978-94-6209-530-4_42
Publikováno v:
IEEE EDUCON 2010 Conference.
One challenge in the successful implementation of a blended learning scenario is the choice of the appropriate tools. The general question behind our practical approach is: “How well do different eLearning solutions provide functionality to realize