Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Osku Torro"'
Publikováno v:
Journal of Information Technology in Construction. 27:512-528
Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are collectively referred to as extended reality (XR). In recent years, the hardware and software of said technologies have developed to the point where multiuser experiences have be
PurposeThe purpose of the paper is to examine how media synchronicity facilitates the emergence of social exchange (i.e. trust and reciprocity) in organizations’ information and communication technology (ICT)-mediated interactions. A model of media
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::532f1c82c6aa7b65bbce8c3ab299aa9b
https://trepo.tuni.fi/handle/10024/141799
https://trepo.tuni.fi/handle/10024/141799
Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f43589ae8c074dac53611017a78ff6e5
http://urn.fi/URN:NBN:fi:jyu-202305102935
http://urn.fi/URN:NBN:fi:jyu-202305102935
Publikováno v:
CHI Greece
The use and adoption of VR solutions have increased rapidly due to recent technological developments. Over the last years, there have been many initiatives to develop and adopt VR in many different fields, including education and business. This paper
Autor:
Henri Jalo, Henri Pirkkalainen, Osku Torro, Elena Pessot, Andrea Zangiacomi, Aleksei Tepljakov
Publikováno v:
Virtual reality. 26(4)
Augmented reality (AR) and virtual reality (VR), collectively referred to as “extended reality” (XR), have begun to diffuse in industry. However, the current levels of awareness, perceived limitations, and use of AR and VR, as well as the potenti
Autor:
Henri Pirkkalainen, Kari Peltola, Osku Torro, Eria Makridou, Charalambos Vrasidas, Panagiotis Kosmas
Publikováno v:
KMIS
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situations that may not exist yet in the physical world. The theoretical principles that make VR effective for learning in an immersive way are emerging i
Beyond the pandemic, organizations need to recognize what digital assets, interactions, and communication processes reap the most benefits from virtual reality. publishedVersion
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::475ad9c8e100f59405498835944ecbf3
https://trepo.tuni.fi/handle/10024/134795
https://trepo.tuni.fi/handle/10024/134795
Publikováno v:
KMIS
Scopus-Elsevier
Scopus-Elsevier
Although the large majority of costs of buildings incur in the later operation and maintenance phase, major decisions affecting these costs are made in the early design and construction phases. Virtual Reality (VR) and Collaborative Virtual Reality (
Publikováno v:
KMIS
The strength of social ties has an impact on how information is transferred and processed in a social network. Many studies have used social media data to evaluate tie strength. However, many of these studies were done at a time when social media dat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f7a0a3432cc6095ea894a7c459142d71
https://doi.org/10.5220/0008067501870194
https://doi.org/10.5220/0008067501870194
Publikováno v:
KMIS
Augmented reality (AR) enables effective knowledge transfer in synchronous and asynchronous modes of collaboration independent of the users’ location. Researchers have emphasized that collaborative characteristics of AR could change how companies c