Zobrazeno 1 - 10
of 130
pro vyhledávání: '"Osborn, Joseph"'
Autor:
Huang, Yi, Go, Yeonju, Huang, Jin, Li, Shuhang, Luo, Xihaier, Marshall, Thomas, Osborn, Joseph, Pinkenburg, Christopher, Ren, Yihui, Shulga, Evgeny, Yoo, Shinjae, Yoon, Byung-Jun
High-energy large-scale particle colliders generate data at extraordinary rates. Developing real-time high-throughput data compression algorithms to reduce data volume and meet the bandwidth requirement for storage has become increasingly critical. D
Externí odkaz:
http://arxiv.org/abs/2411.11942
Autor:
Ai, Xiaocong, Allaire, Corentin, Calace, Noemi, Czirkos, Angéla, Ene, Irina, Elsing, Markus, Farkas, Ralf, Gagnon, Louis-Guillaume, Garg, Rocky, Gessinger, Paul, Grasland, Hadrien, Gray, Heather M., Gumpert, Christian, Hrdinka, Julia, Huth, Benjamin, Kiehn, Moritz, Klimpel, Fabian, Krasznahorkay, Attila, Langenberg, Robert, Leggett, Charles, Niermann, Joana, Osborn, Joseph D., Salzburger, Andreas, Schlag, Bastian, Tompkins, Lauren, Yamazaki, Tomohiro, Yeo, Beomki, Zhang, Jin, Mania, Georgiana, Kolbinger, Bernadette, Moyse, Edward, Rousseau, David
Publikováno v:
Comput Softw Big Sci 6, 8 (2022)
The reconstruction of the trajectories of charged particles, or track reconstruction, is a key computational challenge for particle and nuclear physics experiments. While the tuning of track reconstruction algorithms can depend strongly on details of
Externí odkaz:
http://arxiv.org/abs/2106.13593
Autor:
Osborn, Joseph D., Frawley, Anthony D., Huang, Jin, Lee, Sookhyun, Da Costa, Hugo Pereira, Peters, Michael, Pinkenburg, Chris, Roland, Christof, Yu, Haiwang
Publikováno v:
Computing and Software for Big Science 5, 23 (2021), https://link.springer.com/article/10.1007/s41781-021-00068-w
sPHENIX is a high energy nuclear physics experiment under construction at the Relativistic Heavy Ion Collider at Brookhaven National Laboratory (BNL). The primary physics goals of sPHENIX are to study the quark-gluon-plasma, as well as the partonic s
Externí odkaz:
http://arxiv.org/abs/2103.06703
Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training, recent works h
Externí odkaz:
http://arxiv.org/abs/2009.06356
Autor:
Osborn, Joseph D.
sPHENIX is a new experiment that is being constructed at the Relativistic Heavy Ion Collider at Brookhaven National Laboratory. The primary physics goals of sPHENIX are to measure jets, their substructure, and the upsilon resonances in $p$$+$$p$, $p$
Externí odkaz:
http://arxiv.org/abs/2007.00771
Autor:
Osborn, Joseph D.
In high energy proton-proton collisions, collimated sprays of particles, called jets, result from hard scattered quarks or gluons. Jets are copiously produced in these collisions; however, the dynamic process through which quarks and gluons, collecti
Externí odkaz:
http://arxiv.org/abs/1905.11894
Publikováno v:
Phys. Rev. D 100, 014004 (2019)
We explore the possibility of measuring nuclear gluon distributions at the Relativistic Heavy-Ion Collider (RHIC) with $\sqrt{s}=200 \, {\rm GeV}$ proton-nucleus collisions. In addition to measurements at central rapidity, we consider also observable
Externí odkaz:
http://arxiv.org/abs/1904.09921
Autor:
Osborn, Joseph D.
New predictions regarding the role of color flow in high energy Quantum Chromodynamics (QCD) processes have emerged in the last decade. In particular, the role of color flow is now being explored through many different observables; one such observabl
Externí odkaz:
http://arxiv.org/abs/1806.07763
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a semi-formalis
Externí odkaz:
http://arxiv.org/abs/1803.09099
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and error-prone, t
Externí odkaz:
http://arxiv.org/abs/1707.03908