Zobrazeno 1 - 10
of 2 241
pro vyhledávání: '"Optical head-mounted display"'
Autor:
Tanvir Irfan Chowdhury, John Quarles
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:4658-4670
This research investigates how experiencing virtual embodiment in a wheelchair affects implicit bias towards people who use wheelchairs. We also investigate how receiving information from a virtual instructor who uses a wheelchair affects implicit bi
Publikováno v:
IEEE Transactions on Cognitive and Developmental Systems. 14:916-925
The head-mounted displays (HMDs) provide immersive experiences in virtual reality (VR). However, the face interactions are limited due to the serious occlusion of the user’s face. Existed approaches try to recover the user’s facial expression by
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:2550-2562
Head-mounted loupes can increase the user's visual acuity to observe the details of an object. On the other hand, optical see-through head-mounted displays (OST-HMD) are able to provide virtual augmentations registered with real objects. In this arti
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:1415-1427
A commercial head-mounted display (HMD) for virtual reality (VR) presents three-dimensional imagery with a fixed focal distance. The VR HMD with a fixed focus can cause visual discomfort to an observer. In this article, we propose a novel design of a
Publikováno v:
Virtual Reality. 26:979-1000
Based on sensory conflict theory, motion sickness is strongly related to the information processing capacity or resources of the brain to cope with the multi-sensory stimuli experienced by watching virtual reality (VR) content. The purpose of this re
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 31:4630-4644
In this paper, we focus on subjective and objective Point Cloud Quality Assessment (PCQA) in an immersive environment and study the effect of geometry and texture attributes in compression distortion. Using a Head-Mounted Display (HMD) with six degre
Publikováno v:
Journal of Rehabilitation Medicine-Clinical Communications
Objective To evaluate the usability of 2 head-mounted displays in youths undergoing neurorehabilitation; a mixed reality head-mounted display and a virtual reality head-mounted display. Design Observational cross-sectional study. Patients Thirteen yo
Autor:
Finn Welsford-Ackroyd, Rafael Kuffner dos Anjos, Daniel Medeiros, Taehyun Rhee, Andrew Chalmers, Hyejin Kim
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-17
In this paper, we present a system that allows a user with a head-mounted display (HMD) to communicate and collaborate with spectators outside of the headset. We evaluate its impact on task performance, immersion, and collaborative interaction. Our s
Publikováno v:
Journal of Medical pharmaceutical and allied sciences. 10:3546-3551
Cybersickness continues to become a negative consequence that degrades the interface for users of virtual worlds created for Virtual Reality (VR) users. There are various abnormalities that might cause quantifiable changes in body awareness when donn
Autor:
Sebastian Samur
Publikováno v:
Brazilian Journal on Presence Studies; Vol. 6 No. 2 (2016): May/Aug. 2016; 242-265
Révue Brésilienne d'Études de la Présence; Vol. 6 No. 2 (2016): Mai/Aôut 2016; 242-265
Révue Brésilienne d'Études de la Présence; Vol. 6 No 2 (2016): maio/ago. 2016; 242-265
Revista Brasileira de Estudos da Presença; v. 6 n. 2 (2016): maio/ago. 2016; 242-265
Revista Brasileira de Estudos da Presença
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
Brazilian Journal on Presence Studies; Vol. 6 No. 2 (2016): May/Aug. 2016; 242-264
Révue Brésilienne d'Études de la Présence; Vol. 6 No. 2 (2016): Mai/Aôut 2016; 242-264
Révue Brésilienne d'Études de la Présence; Vol. 6 No 2 (2016): maio/ago. 2016; 242-264
Revista Brasileira de Estudos da Presença; v. 6 n. 2 (2016): maio/ago. 2016; 242-264
Revista Brasileira de Estudos da Presença, Vol 2, Iss 6, Pp 242-264 (2016)
Revista Brasileira de Estudos da Presença, Volume: 6, Issue: 2, Pages: 242-265, Published: AUG 2016
Révue Brésilienne d'Études de la Présence; Vol. 6 No. 2 (2016): Mai/Aôut 2016; 242-265
Révue Brésilienne d'Études de la Présence; Vol. 6 No 2 (2016): maio/ago. 2016; 242-265
Revista Brasileira de Estudos da Presença; v. 6 n. 2 (2016): maio/ago. 2016; 242-265
Revista Brasileira de Estudos da Presença
Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
Brazilian Journal on Presence Studies; Vol. 6 No. 2 (2016): May/Aug. 2016; 242-264
Révue Brésilienne d'Études de la Présence; Vol. 6 No. 2 (2016): Mai/Aôut 2016; 242-264
Révue Brésilienne d'Études de la Présence; Vol. 6 No 2 (2016): maio/ago. 2016; 242-264
Revista Brasileira de Estudos da Presença; v. 6 n. 2 (2016): maio/ago. 2016; 242-264
Revista Brasileira de Estudos da Presença, Vol 2, Iss 6, Pp 242-264 (2016)
Revista Brasileira de Estudos da Presença, Volume: 6, Issue: 2, Pages: 242-265, Published: AUG 2016
Reflecting on the impending release of new Head Mounted Display virtual reality (VR) technologies, the article examines definitions and techniques for digital presence, and compares them with research into stage presence. It opens with an outline of