Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Oortwijn, Tije"'
Publikováno v:
Neuroergonomics and Cognitive Engineering
We report on initial evaluation findings regarding a human cognitive state assessment tool that was tested in various operational security operations centers (SOC).
Autor:
Steinrücke, Johannes, Mavromoustakos-Blom, Paris, van Stegeren, Judith, Attema, Ymko, Bakkes, Sander, de Groot, Thomas, de Heer, Johan, Heylen, Dirk, Hrynkiewicz, Rafal, de Jong, Ton, Oortwijn, Tije, Spronck, Pieter, Theune, Mariët, Veldkamp, Bernard, Ahram, Tareq Z., Falcão, Christianne S.
Publikováno v:
Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021, 239-247
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
STARTPAGE=239;ENDPAGE=247;TITLE=Advances in Usability, User Experience, Wearable and Assistive Technology-Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology
Lecture Notes in Networks and Systems ISBN: 9783030800901
AHFE (17)
The Data2Game project investigates how the efficacy of computerized training games can be enhanced by tailoring training scenarios to the individual player. The research is centered around three research innovations: (1) techniques for the automated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ac449e4d5a7eb5b5f19b81e0571d5c83
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
https://research.utwente.nl/en/publications/26eec647-bf63-4be7-881a-40bae58dacbd
Autor:
Tareq Z. Ahram, Christianne S. Falcão
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focus
Autor:
Jussi Ilari Kantola, Salman Nazir
This book presents practical approaches for facilitating the achievement of excellence in the management and leadership of organizational resources. It shows how the principles of creating shared value can be applied to ensure faster learning, traini
Autor:
Tareq Ahram
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with no