Zobrazeno 1 - 10
of 2 484
pro vyhledávání: '"Online games"'
Autor:
Gilang Ramadan, Giofandi Samin
Publikováno v:
Juara, Vol 8, Iss 3, Pp 553-563 (2024)
This research explores how women aged 18-22 play video games and their gaming habits regarding nutritional intake, sleeping habits, and daily physical activity while playing video games. The research method used is quantitative research with a cross-
Externí odkaz:
https://doaj.org/article/789d75693d1b467da878c28762888e21
Publikováno v:
Journal of Research in Interactive Marketing, 2023, Vol. 18, Issue 4, pp. 529-548.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JRIM-02-2023-0053
Publikováno v:
Jurnal Kependidikan, Vol 10, Iss 3, Pp 1067-1077 (2024)
This research aims to analyze the relationship between online game addiction and social interaction and its implications for students' enthusiasm for learning. This research used a quantitative approach with a survey method involving 100 Surakarta st
Externí odkaz:
https://doaj.org/article/a7663e9747c94325a5ed83a7bf0019cf
Autor:
A.A. Nerush
Publikováno v:
Известия высших учебных заведений. Поволжский регион: Общественные науки, Iss 3 (2024)
Background. To ensure the successful use of video games in educational and social projects, it is necessary to take into account the likelihood of conflicts between play-ers during communicative interactions. Digitalization is penetrating various are
Externí odkaz:
https://doaj.org/article/373a672733964926ac9c1d136aac70d1
Publikováno v:
Frontiers in Public Health, Vol 12 (2024)
IntroductionAggressive behaviors in the online gaming world are frequent and have far-reaching negative effects.MethodTo explore the factors and mechanisms of aggressive in games, we surveyed 945 university students using a framework of social domina
Externí odkaz:
https://doaj.org/article/aed84cefed4d4f098bd3fff7e0d60e48
Autor:
Тихомиров Д.П.
Publikováno v:
Russian Linguistic Bulletin, Vol 58, Iss 10 (2024)
Современный мир предлагает огромное количество игр с разными уровнями сложностями, сюжетами и жанрами. Особое место в данной индустрии
Externí odkaz:
https://doaj.org/article/e55ee4e554684c8cb189355c74ac33bd
Autor:
Raquel Suriá-Martínez, Fernando García-Castillo, Carmen López-Sánchez, Esther Villegas, Carmen Carretón
Publikováno v:
European Journal of Investigation in Health, Psychology and Education, Vol 14, Iss 7, Pp 1868-1880 (2024)
Online games have experienced significant growth in recent years, with gaming becoming a popular form of entertainment for people of all ages. However, their impact on cognition, especially among vulnerable groups such as students with disabilities,
Externí odkaz:
https://doaj.org/article/38550c8525724bcb91f0a39ea08d8301
Publikováno v:
روانشناسی و روانپزشکی شناخت, Vol 11, Iss 2, Pp 46-62 (2024)
Introduction: Online games addiction is a growing concern which the prevalence is estimated at 1.2 to 8.5 percent among teenagers and young adults. Aim: The present study was conducted with the aim of investigating the mediating role of cognitive fu
Externí odkaz:
https://doaj.org/article/62c93f602c494c5a9dc640223e432fe1