Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Omid Mohaddesi"'
Autor:
Özlem Ergun, Jacqueline Griffin, Noah Chicoine, Min Gong, Omid Mohaddesi, Zohreh Raziei, Casper Harteveld, David Kaeli, Stacy Marsella
Publikováno v:
Tutorials in Operations Research: Emerging and Impactful Topics in Operations ISBN: 9780990615378
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::53d6f23ab3332c639f52994bf9f1aa35
https://doi.org/10.1287/educ.2022.0246
https://doi.org/10.1287/educ.2022.0246
Autor:
Omid Mohaddesi, Jacqueline Griffin, Ozlem Ergun, David Kaeli, Stacy Marsella, Casper Harteveld
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our understand
Autor:
Casper Harteveld, Omid Mohaddesi
Publikováno v:
CHI PLAY (Companion)
Games and game-like methodologies are increasingly used as research environments, especially to conduct experiments to study decision-making. This growing trend in conducting gamified experiments is suggestive of the need for pilot studies and pre-te
Publikováno v:
CHI Extended Abstracts
Gamettes are playful tools for agent-based participatory simulation and have shown to be valid for collecting rich behavioral data from human decision-makers. However, there is still a question that how such data can be used to create or update agent
Autor:
Stacy Marsella, Özlem Ergun, David Kaeli, Sam Snodgrass, Rana Azghandi, Yifan Sun, Rozhin Doroudi, Omid Mohaddesi, Casper Harteveld, Jacqueline Griffin
Publikováno v:
CHI
Agent-based simulations are widely used for modeling human behavior in various contexts. However, such simulations may oversimplify human decision-making. We propose the use of Gamettes to extract rich data on human decision-making and help in improv
Publikováno v:
FDG
This paper presents steps towards a generalized player model built around an external personalization and design framework. The external framework, the Player, Environment, Agents, System (PEAS) framework, resulted from a broad scope review of the pe
Autor:
Christoffer Holmgård, Sam Snodgrass, Guillermo Romera Rodriguez, Casper Harteveld, Omid Mohaddesi, Jack Hart
Publikováno v:
FDG
Personalization has been explored in the context of games in many forms (e.g., dynamic difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.). The majority of techniques used in these fields have relied on data-d
Autor:
Seyed Omid Mohaddesi, Mostafa Zandieh
In this paper, we solve portfolio rebalancing problem when security returns are represented by uncertain variables considering transaction costs. The performance of the proposed model is studied using constant-proportion portfolio insurance (CPPI) as
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8c423c9340d412ff932cb3b3acc3ea74
http://arxiv.org/abs/1812.07635
http://arxiv.org/abs/1812.07635
Autor:
Rozhin Doroudi, Rana Azghandi, Zlatan Feric, Omid Mohaddesi, Yifan Sun, Jacqueline Griffin, Ozlem Ergun, David Kaeli, Pedro Sequeira, Stacy Marsella, Casper Harteveld
Publikováno v:
2018 Winter Simulation Conference (WSC).
Autor:
Tyler Corwin, Sam Snodgrass, Guillermo Romera Rodriguez, Casper Harteveld, Omid Mohaddesi, Jack Hart
Publikováno v:
CHI PLAY (Companion)
While some promising early work exists, gamified surveys are still not widespread. In this work-in-progress paper, we present our methodology for gamifying surveys, which combines the rigor of survey design with the creativity and affordances of game