Zobrazeno 1 - 10
of 47
pro vyhledávání: '"Omar Aziz Niamut"'
Publikováno v:
Human Interaction, Emerging Technologies and Future Systems V ISBN: 9783030855390
IHIET (Paris)
IHIET (Paris)
Effective interpersonal communication is important to maintain relationships and build trust, empathy, and confidence. In this digital age, communication has become mediated, which filters out many of the social cues that are essential to facilitate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bcfa54a72b59c3f7f5dd88aa41460be6
https://doi.org/10.1007/978-3-030-85540-6_62
https://doi.org/10.1007/978-3-030-85540-6_62
Autor:
Frank B. ter Haar, Rick Hindriks, Sylvie Dijkstra-Soudarissanane, Omar Aziz Niamut, Hans Maarten Stokking, Simon Gunkel, Karim El Assal
Publikováno v:
MMSys
Tools and platforms that enable remote communication and collaboration provide a strong contribution to societal challenges. Virtual meetings and conferencing, in particular, can help to reduce commutes and lower our ecological footprint, and can all
Autor:
Omar Aziz Niamut, Alexandre Gabriel, Leonor Fermoselle, Frank B. ter Haar, Sylvie Dijkstra-Soudarissanane, Simon Gunkel
Publikováno v:
Proceedings of the 12th ACM Multimedia Systems Conference.
Recent years have seen a new uptake in immersive media and eXtended Reality (XR). And due to a global pandemic, computer-mediated communication over video conferencing tools became a new normal of everyday remote collaboration and virtual meetings. S
Publikováno v:
IMX
Due to the current pandemic, the elderly in care homes are greatly affected by the lack of contact with their families, resulting in various mental conditions (e.g., depression, feelings of loneliness) and deterioration of mental health for dementia
Autor:
Alexander Toet, Tina Mioch, Simon Gunkel, Camille Sallaberry, Omar Aziz Niamut, Jan B. F. van Erp
Publikováno v:
Virtual Reality and Augmented Reality ISBN: 9783030626549
EuroVR
Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings, 209-215
STARTPAGE=209;ENDPAGE=215;TITLE=Virtual Reality and Augmented Reality
EuroVR
Virtual Reality and Augmented Reality: 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings, 209-215
STARTPAGE=209;ENDPAGE=215;TITLE=Virtual Reality and Augmented Reality
Communication through modern immersive systems that afford the representation of a wide range of multisensory (visual, auditory, haptic, olfactory) social and ambient (environmental) affective cues can provide compelling experiences that approach fac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::480cb08d65d62d2f354ff635bdd392c0
https://doi.org/10.1007/978-3-030-62655-6_13
https://doi.org/10.1007/978-3-030-62655-6_13
Autor:
Sylvie Dijkstra-Soudarissanane, Alexander Toet, Leonor Fermoselle, Omar Aziz Niamut, Simon Gunkel, Nanda van der Stap, Frank ter ter Haar
Publikováno v:
ACM International Conference on Interactive Media Experiences
IMX
IMX
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow, for example, users to give each other a ”high-five”
Publikováno v:
SMPTE Motion Imaging Journal
SMPTE Motion Imaging Journal, 127(7), 39-44
SMPTE Motion Imaging Journal, 127(7), 39-44
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. In 2016 many new 360-degree cameras and VR headsets entered the consumer market. Distribution platforms are being established and ne
Autor:
Omar Aziz Niamut, Karim El Assal, Sylvie Dijkstra-Soudarissanane, Rick Hindriks, Frank B. ter Haar, Simon Gunkel, Jan Willem Kleinrouweler
Publikováno v:
MMSys
Proceedings of the 10th ACM Multimedia Systems Conference
Proceedings of the 10th ACM Multimedia Systems Conference
Recent developments in key technologies like 5G, Augmented and Virtual Reality (VR) and Tactile Internet result into new possibilities for communication. Particularly, these key digital technologies can enable remote communication, collaboration and
Publikováno v:
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
VR
VR
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social
Publikováno v:
VCIP
The current state of the art of video coding lacks specific tools to efficiently deal with ultra-high resolutions such as 8K video both at a hardware and software level. At the same time, the increase in video resolutions combined with a larger varie