Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Olivier Caïra"'
Autor:
Olivier Caïra
Publikováno v:
Il castello di Elsinore, Vol 1, Iss 89 (2024)
Omniprésents dans la fiction audiovisuelle depuis les années 1980, les personnages surdoués entretiennent un rapport ambivalent au risque. Détectives contre criminels, sommités contre savants fous, ces figures s’affrontent dans des jeux strat
Externí odkaz:
https://doaj.org/article/9c544b029c3c4fd6bbf71f4f6d017456
Autor:
Olivier Caïra, Réjane Hamus-Vallée
Publikováno v:
Mise au Point, Vol 15 (2022)
Goofs, i.e. continuity mistakes, anachronisms, visible booms in the field... and any other unintentional errors, are present from the birth of the cinematograph - and in any fictional pact. However, the "goof bust" only really developed with the rise
Externí odkaz:
https://doaj.org/article/88cc57899ed74c279b225c3e75d62597
Autor:
Olivier Caïra
Publikováno v:
Itinéraires, Vol 2020, Iss 1 (2020)
Since their creation, interactive fictions have proposed “campaigns” based on chains of episodes, more or less explicitly divided. On the one hand, the chaptering of these games follows concerns inherited from literary storytelling: introducing p
Externí odkaz:
https://doaj.org/article/bac8c70cf97f4c88ba1c7b3d20e9e65f
Autor:
Olivier Caïra
Publikováno v:
Contextes, Vol 22 (2019)
Interactivity, understood as the possibility of relevant action within a diegesis, rests both on a technical device, which gives the reader‑player a grip on some fictional events, and a pragmatic aspect, the promise of offering her a choice-based e
Externí odkaz:
https://doaj.org/article/aa739a19ba224c8f84dca466bf900eab
Autor:
Olivier Caïra
Publikováno v:
Sciences du Jeu, Vol 10 (2018)
M. Csíkszentmihályi’s theory of flow provides a popular definition of engagement in games. It is of great interest for game studies, particularly by its emphasis on autotelic activities and by its consideration of challenge, learning and pleasure
Externí odkaz:
https://doaj.org/article/9aa7757d136c41b6b5f76a827ee9d2df
Autor:
Olivier Caïra
Publikováno v:
Sciences du Jeu, Vol 6 (2016)
Games hold a central position in the range of contemporary fictions. While abstract games form an autonomous cluster of logical-mathematical expression, simulation games are designed by associating a theme and a system, which makes them both mimetic
Externí odkaz:
https://doaj.org/article/7cd8bb3516814240b1ecb0960d954bbe
Autor:
Olivier Caïra
Publikováno v:
Cahiers de Narratologie, Vol 27
The contemporary debate on interactivity is largely dominated by reflections on digital storytelling and videogames. Face-to-face practice (full-scale or table RPGs, “storygames”) remains minoritary, rarely sets as works, and economically insigni
Externí odkaz:
https://doaj.org/article/0df76645869a481cbc8a52d1f57c7360
Autor:
Réjane Hamus-Vallée, Olivier Caïra
Le goof au cinéma, c'est le reflet d'un caméraman, une arme qui passe d'une main à l'autre, une cigarette qui change soudain de taille ou un gobelet de café contemporain sur une table médiévale. C'est une anomalie négligeable, mais formidablem
Autor:
Olivier Caïra
Publikováno v:
Nouvelle revue d’esthétique. :89
Parmi les nombreux outils legues par Gerard Genette, on etudie ici la possibilite d’un « Discours du recit interactif » en s’appuyant sur la pratique des jeux de role sur table. Les questions de focalisation et de voix y acquierent une complexi
Autor:
Olivier Caïra
Publikováno v:
Revue de la BNF. :89