Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Oliver Wellnitz"'
Publikováno v:
INSS
Wireless Sensor Networks (WSN) now advance into areas where new scenarios and applications require WSNs to meet certain Quality of Service (QoS) requirements. To tackle these challenges, a routing approach has to consider limited energy supply of sen
Autor:
Oliver Wellnitz, Lars Wolf
Publikováno v:
IEEE 5th International Symposium on Wireless Pervasive Computing 2010.
During the last couple of years, the trend towards mobile devices and wireless communication has continued. Today, the increased capabilities of these devices allow for a variety of multimedia applications. Interactive applications like gaming or tel
Autor:
Lars Wolf, Georg Hackenbroich, Utz Roedig, James H. Brown, Oliver Wellnitz, Anja Klein, Cormac J. Sreenan, Zhitao He, Thiemo Voigt, Vasos Vassiliou, Carlo Alberto Boano, Ruben Eiras, Jorge Sa Silva, Deepak Agrawal, Adam Dunkels
Publikováno v:
Lancaster University-Pure
Most of the currently deployed wireless sensor networks applications do not require performance control. The goal of the GINSENG project is sensor networks that meet application-specific performance targets, in particular with respect to latency and
Publikováno v:
AICCSA
The increasing number and diversity of wireless mobile devices are driving a revolutionary change in the way users are accessing and using services and resources. Mobile ad hoc networks (MANETs), temporarily created by mobile devices, offer opportuni
Autor:
X. Gu, Dimitrios Serpanos, Y. Rebahi, Károly Farkas, M. Dick, Oliver Wellnitz, D. Sisalem, Kyriakos Stefanidis, Marcel Busse, Dan Grigoras, Wolfgang Effelsberg
As mobile devices and wireless networks are becoming ubiquitous, the interest of users to deploy real-time applications, e.g. online gaming or Voice-over-IP in such environments is also increasing. Due to the difference between traditional and wirele
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::037e4890538b82711b3cce817da5a6f7
https://publica.fraunhofer.de/handle/publica/210155
https://publica.fraunhofer.de/handle/publica/210155
Publikováno v:
NETGAMES
In this paper we analyse different factors affecting players' perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subjective analysis of audio and video content to classify the player's perceive
Publikováno v:
Entertainment Computing – ICEC 2004 ISBN: 9783540229476
ICEC
ICEC
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. He
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ef0c594aeb6e818ce83aceba7c96329a
https://doi.org/10.1007/978-3-540-28643-1_60
https://doi.org/10.1007/978-3-540-28643-1_60
Publikováno v:
NETGAMES
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. He
Publikováno v:
NETGAMES
Mobile devices are gaining popularity and it is expected that the number of these devices will grow even more in the next few years. While very different types of mobile devices exist, it can be expected that most of them will have sooner or later su
Autor:
Frank Strauß, Oliver Wellnitz
Publikováno v:
Self-Managing Distributed Systems ISBN: 9783540203148
DSOM
DSOM
SNMP agents on conventional operating system platforms are mostly monolithic and implement Managed Objects in a single program. The concept of subagents makes it possible to delegate the implementation of Managed Objects to several subagents located
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a925d3d95d2f45d388125b98e48f0d5a
https://doi.org/10.1007/978-3-540-39671-0_25
https://doi.org/10.1007/978-3-540-39671-0_25