Zobrazeno 1 - 10
of 61
pro vyhledávání: '"Oliver G. Staadt"'
Publikováno v:
SUI
Considering human capability for spatial orientation and navigation, the visualization used to support the localization of off-screen targets inevitably influences the visual-spatial processing that relies on two frameworks. So far it is not proven w
Publikováno v:
VISIGRAPP (2: HUCAPP)
Publikováno v:
Computers & Graphics. 68:53-65
In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to their low price and easy availability. While depth cameras (e.g. Micro
Publikováno v:
VRST
Interactive user interfaces in head-mounted Augmented Reality environments are not always projected onto a physical surface. However, operating such free-floating interfaces by touch gestures is challenging because they do not provide haptic feedback
Publikováno v:
CGI
The depth images from RGB-D cameras contain a substantial amount of artifacts such as holes and flickering. Moreover, for fast moving objects in successive frames, we perceive ghosting artifacts on the depth images. Hence, the poor quality of the dep
Publikováno v:
CHIIR
Large, high-resolution displays demonstrated their effectiveness in lab settings for cognitively demanding tasks in single user and collaborative scenarios. The effectiveness is mostly reached through inherent displays» properties - large display re
Publikováno v:
Procedia Computer Science
Procedia Computer Science 75 (2015) 257-266
Procedia Computer Science 75 (2015) 257-266
The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, high-resolution displays. It is therefore necessary that educational organizat
Publikováno v:
Computers & Graphics. 77:A3-A4
VRST is the top international symposium to see AR/VR/MR (XR) research results, systems, and techniques. VRST brings together the main international research groups working in XR. VRST is supported and joined by many of the world's leading XR companie
Publikováno v:
ISS
Supported by their large size and high resolution, display walls suit well for different collaboration types. However, in order to foster instead of impede collaboration processes, interaction techniques need to be carefully designed, taking into reg
Publikováno v:
ISS Companion
Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data integrated into the everyday life, spatial immersion issues like depth p