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Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must be optimal
Externí odkaz:
http://arxiv.org/abs/1803.04612
Autor:
Oliveira, Ricardo B. d.1, Carvalho, Carolina P. d. F.1,2, Polo, Carla C.1, Dorighello, Gabriel d. G.3, Boschero, Antônio C.3, Oliveira, Helena C. F. d.3, Collares‐Buzato, Carla B.1
Publikováno v:
International Journal of Experimental Pathology. Aug2014, Vol. 95 Issue 4, p296-308. 13p.