Zobrazeno 1 - 10
of 122
pro vyhledávání: '"Ofek, Eyal"'
Autor:
Ranganeni, Vinitha, Sinclair, Mike, Ofek, Eyal, Miller, Amos, Campbell, Jonathan, Kolobov, Andrey, Cutrell, Edward
Only a small percentage of blind and low-vision people use traditional mobility aids such as a cane or a guide dog. Various assistive technologies have been proposed to address the limitations of traditional mobility aids. These devices often give ei
Externí odkaz:
http://arxiv.org/abs/2301.02336
Publikováno v:
Proceedings of the 16th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (ACM GIS '08), pp. 1-10. 2008
Oblique images are aerial photographs taken at oblique angles to the earth's surface. Projections of vector and other geospatial data in these images depend on camera parameters, positions of the geospatial entities, surface terrain, occlusions, and
Externí odkaz:
http://arxiv.org/abs/2206.09038
Autor:
Biener, Verena, Kalamkar, Snehanjali, Nouri, Negar, Ofek, Eyal, Pahud, Michel, Dudley, John J., Hu, Jinghui, Kristensson, Per Ola, Weerasinghe, Maheshya, Pucihar, Klen Čopič, Kljun, Matjaž, Streuber, Stephan, Grubert, Jens
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there are limited
Externí odkaz:
http://arxiv.org/abs/2206.03189
Autor:
Biener, Verena, Gesslein, Travis, Schneider, Daniel, Kawala, Felix, Otte, Alexander, Kristensson, Per Ola, Pahud, Michel, Ofek, Eyal, Campos, Cuauhtli, Kljun, Matjaž, Pucihar, Klen Čopič, Grubert, Jens
Publikováno v:
In IEEE transactions on visualization and computer graphics, 2022
Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored domains su
Externí odkaz:
http://arxiv.org/abs/2201.06337
Virtual and Augmented Reality have the potential to change information work. The ability to modify the workers senses can transform everyday environments into a productive office, using portable head-mounted displays combined with conventional intera
Externí odkaz:
http://arxiv.org/abs/2111.03942
Autor:
Schneider, Daniel, Biener, Verena, Otte, Alexander, Gesslein, Travis, Gagel, Philipp, Campos, Cuauhtli, Pucihar, Klen Čopič, Kljun, Matjaž, Ofek, Eyal, Pahud, Michel, Kristensson, Per Ola, Grubert, Jens
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based tasks such as
Externí odkaz:
http://arxiv.org/abs/2109.10607
Autor:
Yamagami, Momona, Junuzovic, Sasa, Gonzalez-Franco, Mar, Ofek, Eyal, Cutrell, Edward, Porter, John R., Wilson, Andrew D., Mott, Martez E.
Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions -- thus incr
Externí odkaz:
http://arxiv.org/abs/2108.12390
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots. These robots move on a tabletop and change their height and orientation to haptically render various surfac
Externí odkaz:
http://arxiv.org/abs/2108.10829
Publikováno v:
Microsoft New Future of Work 2020 Symposium
As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to work at make
Externí odkaz:
http://arxiv.org/abs/2009.02947
Publikováno v:
In ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics
With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and ey
Externí odkaz:
http://arxiv.org/abs/2009.02927