Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Odaker, Thomas"'
Autor:
Hoppe, Stephan, Locher, Hubert, Burioni, Matteo, Eikema Hommes, Margriet Van, Pottasch, Carola, Rode, Jan Van, Moor, L. De, Hanschke, Julian, Leipold, Frieder, Lutteroth, Jan-Eric, Grellert, Marc, Drost, Ludger, Grams, Frauke, Hofstetter, Adolf, März, Magdalena, Rehbein, Malte, Sauer, Tomas, Schilz, Andrea, Maxzin, Joerg, Albers, Laura, Ma, Ke, Oberem, Lukas, Scheidt, Thomas, Rahrig, Max, Mayer, Elisabeth, Weil, Lea, Weinand, Kris, Odaker, Thomas, Strackenbrock, Bernhard, Schwartz, Frithjof
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ea1577c855119f1fb11362ad520259b9
Autor:
Hoppe, Stephan, Locher, Hubert, Burioni, Matteo, Eikema Hommes, Margriet Van, Pottasch, Carola, Rode, Jan Van, Moor, L. De, Hanschke, Julian, Leipold, Frieder, Lutteroth, Jan-Eric, Grellert, Marc, Drost, Ludger, Grams, Frauke, Hofstetter, Adolf, März, Magdalena, Rehbein, Malte, Sauer, Tomas, Schilz, Andrea, Maxzin, Joerg, Albers, Laura, Ma, Ke, Oberem, Lukas, Scheidt, Thomas, Rahrig, Max, Mayer, Elisabeth, Weil, Lea, Weinand, Kris, Odaker, Thomas, Strackenbrock, Bernhard, Schwartz, Frithjof
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=sygma_______::ea1577c855119f1fb11362ad520259b9
https://doi.org/10.11588/arthistoricum.774
https://doi.org/10.11588/arthistoricum.774
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which focuses on allowing the execution of a large number of operations in parallel. The individual vertex removal operations are designed to be applied wi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::cd87e94bf0990df6e87ed93fa06e39f9
http://hdl.handle.net/11025/29687
http://hdl.handle.net/11025/29687
Autor:
Odaker, Thomas
Dreiecksnetze stellen in der Computergraphik eine häufig angewandte Repräsentation von 3-dimensionalen Objekten dar, indem die Objektoberfläche durch Dreiecke angenähert wird. Eine große Menge an Dreiecken erlaubt die Abbildung einer Vielzahl an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cb15c6df68aad684088b210c3b75cff2
Highly detailed models are a requirement for many applications in computer graphics. The necessary level of detail, however, may vary depending on the application. To provide a tradeoff, mesh simplification is used to generate approximations of a mod
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______8936::1767fc1216a8ddc51a0fd65d1503ef9e
http://hdl.handle.net/11025/29352
http://hdl.handle.net/11025/29352
Publikováno v:
Mathematical & Engineering Methods in Computer Science: 10th International Doctoral Workshop, MEMICS 2015, Telc, Czech Republic, October 23-25, 2015, Revised Selected Papers; 2016, p107-118, 12p