Zobrazeno 1 - 10
of 132
pro vyhledávání: '"Octalysis"'
Publikováno v:
Journal of Business & Industrial Marketing, 2024, Vol. 39, Issue 12, pp. 2684-2698.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JBIM-01-2024-0007
Autor:
Maryam Algburi, Alyaa Naser
Publikováno v:
مجلة الآداب, Iss 151 (2024)
This paper delves into gamification, or the use of game elements in non-gaming environments. This paper Reflects on the existing game elements in Izayza by Bassim Altayeb while aiming to show the influence of those elements and how this play carries
Externí odkaz:
https://doaj.org/article/00702ee7155741f0a9a98d494b517441
Publikováno v:
کتابداری و اطلاعرسانی, Vol 27, Iss 2, Pp 73-108 (2024)
Objective: Gamification is an innovative approach that uses attractive and fun game elements in the real world to increase user engagement and motivation and provide sustainable experiences. By identifying the components of documenting experiences, t
Externí odkaz:
https://doaj.org/article/06c37232a5884658995fdd88cc14192f
Publikováno v:
In Environmental Science and Policy January 2025 163
Publikováno v:
International Journal of Organizational Analysis, 2024, Vol. 32, Issue 11, pp. 74-93.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/IJOA-08-2023-3951
Publikováno v:
IEEE Access, Vol 12, Pp 145018-145037 (2024)
The number of Amblyopia cases has been constantly rising in the recent times. Difficulty in regular clinical visits for therapy has created a need for a monitored engaging home-based amblyopia treatment. In this regard, various technological designs
Externí odkaz:
https://doaj.org/article/4183dd67dcdd421fb4f3dfabd1dcb57a
Publikováno v:
Obrazovanie i Nauka, Vol 25, Iss 1, Pp 15-49 (2023)
Introduction. The modern education system has undergone serious changes in recent years – the content of educational programmes is being revised; electronic, mixed, mobile learning is being actively introduced; the practical activities of future sp
Externí odkaz:
https://doaj.org/article/d779b06760f44d1c8324936da7da0d96
Autor:
Anastasia Lidya Maukar, Anik Vega Vitianingsih, Fitri Marisa, Atanasia Pramudita, Jessica Ananda Putri, Intan Yosa Pramisela
Publikováno v:
Jurnal Teknologi dan Manajemen Informatika, Vol 8, Iss 2, Pp 83-93 (2022)
The COVID-19 pandemic has had a major impact on many things. Education, which is one of the important aspects in supporting human life, also felt the impact of the pandemic. Based on Circular Letter Number 4 of 2020 concerning the Implementation of E
Externí odkaz:
https://doaj.org/article/a08873b684d44a10961188965d69e019
Autor:
Lozano, Adrian S., Canlas, Reister Justine B., Coronel, Kimberly M., Canlas, Justin M., Duya, Jerico G., Macapagal, Regina C., Dungca, Ericson M., Miranda, John Paul P.
Publikováno v:
International Journal of Computing Sciences Research, 7, 2212-2226
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/87044
Publikováno v:
Sisyphus, Vol 10, Iss 3 (2022)
Supported by Chou’s Octalysis Framework (2016) in the design of activities, this article investigates how Octalysis framework-based reading and writing activities can be conducive to foster the learning of reading and writing in English as a Foreig
Externí odkaz:
https://doaj.org/article/2c3564e22a9d44ff97fa78f1619d3d17