Zobrazeno 1 - 10
of 70
pro vyhledávání: '"Noriyuki FUJIMOTO"'
Publikováno v:
Journal of Architecture and Planning (Transactions of AIJ). 87:1130-1140
Publikováno v:
ICPP
In this paper, we propose integer sorting algorithms based on histogram and prefix-sums and we show that their GPU-implementations are faster than the fastest sorting GPU-implementations in Thrust and/or CUB library for several input data. In particu
Autor:
Kouki Nanai, Noriyuki Fujimoto
Publikováno v:
GECCO Companion
The Quadratic Unconstrained Binary Optimization problem (QUBO) is an NP-hard optimization problem. QUBO can be reduced from many other combinatorial optimization problems. Hence, if we can solve QUBO, we can also solve many other problems. The paper
Publikováno v:
Journal of the City Planning Institute of Japan. 53:603-609
Autor:
Md. Maruf Hussain, Noriyuki Fujimoto
Publikováno v:
Parallel Computing. 92:102589
During the last couple of years, parallel MOPSO (Multi-objective Particle Swarm Optimization) with two or more objectives has gained a lot of attention in the literature on GPU computing. A number of implementations have been published for MOPSO on a
Publikováno v:
SCIS&ISIS
We understand a long-term time series by transitions of trends and features. We must partition time series into several terms of intervals of different trends and features. In statistics, change detection expresses it as a degree of change using prob
Autor:
Md. Maruf Hussain, Noriyuki Fujimoto
Publikováno v:
2018 International Conference on Computational Science and Computational Intelligence (CSCI).
A key component of particle swarm optimization algorithms is pseudorandom number generators (PRNGs) which provide random numbers to drive the stochastic search process. In this paper, we implemented ten PRNGs on CPUs and graphics processing units (GP
Autor:
Hiroyuki Kobayashi, Noriyuki Fujimoto
Publikováno v:
TENCON
It is not realistic to connect all of cores in a multicore-processor each other because current multicore-processors have many cores. Therefore there are many studies about network topologies to connect cores. The order/degree problem is one of the t
Autor:
Md. Maruf Hussain, Noriyuki Fujimoto
Publikováno v:
CEC
In last couple of years, parallel two or many objective MOPSO (Multi-objective Particle Swarm Optimization) have been proposed in literature. Denumerable implementations were published, however they had not achieved faster execution time and good Par
Publikováno v:
IFSA-SCIS
Car Racing Game is a competition of computer programs in IEEE CEC 2007, where two car agents compete with each other for taking way points in a two-dimensional plane. The agent can get information on itself, the other agent, and the current and next