Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Nooralisa Mohd Tuah"'
Autor:
Mohd Fazeli Sazali, Syed Sharizman Syed Abdul Rahim, Ahmad Hazim Mohammad, Fairrul Kadir, Alvin Oliver Payus, Richard Avoi, Mohammad Saffree Jeffree, Azizan Omar, Mohd Yusof Ibrahim, Azman Atil, Nooralisa Mohd Tuah, Rahmat Dapari, Meryl Grace Lansing, Ahmad Asyraf Abdul Rahim, Zahir Izuan Azhar
Publikováno v:
Tuberculosis and Respiratory Diseases, Vol 86, Iss 2, Pp 82-93 (2023)
Tuberculosis (TB) is a significant public health concern. Globally, TB is among the top 10 and the leading cause of death due to a single infectious agent. Providing standard anti-TB therapy for at least 6 months is recommended as one of the crucial
Externí odkaz:
https://doaj.org/article/697446b3a42742fb9bf16e6716890d9d
Publikováno v:
IEEE Access, Vol 11, Pp 31323-31340 (2023)
Data mining has been widely used in healthcare to provide treatment and care recommendations based on the collective predictions of individual conditions. Various data mining techniques have been applied for rehabilitation to predict and recommend su
Externí odkaz:
https://doaj.org/article/625730eb95b248c5b50cb316e1d8b795
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 4, Iss 14, Pp 1-13 (2018)
This paper proposes a framework for the application of anthropomorphic interfaces in gamification for transitional healthcare. The framework bridges the theories around anthropomorphic research, gamification research, transitional health research, wi
Externí odkaz:
https://doaj.org/article/4b02ae94a3e34c86837b48b8e9109b23
Publikováno v:
Computers, Vol 10, Iss 4, p 50 (2021)
Gamified applications are regarded as useful for patients in facilitating daily self-care management and the personalization of health monitoring. This paper reports the development of a gamified application by considering a design that had previousl
Externí odkaz:
https://doaj.org/article/3d31b1139cbe4d5e88b1c4b9cf3e845b
Publikováno v:
Information, Vol 12, Iss 2, p 91 (2021)
Research trends in gamification have shown a significant diversity in various areas of e-health, particularly in addressing the issues of rehabilitation and physical activity. Rehabilitation requires better engaging tools that help to increase the pa
Externí odkaz:
https://doaj.org/article/570d02132d9448019f2519a4560634a2
Publikováno v:
Pertanika Journal of Science and Technology. 29:235-256
Having a system to process and store information securely is crucial for an e-learning environment in a higher learning institute. Data recorded manually is deemed unsuitable as it may lead to mishandling of documents, poor record of documents moveme
Autor:
Nooralisa Mohd Tuah, Syahiskandar Sybil Shah, Fatimah Ahmedy, Natiara Mohamad Hashim, Ismail Ahmedy, Soo Fun Tan
Publikováno v:
Journal of Multidisciplinary Healthcare
Fatimah Ahmedy,1 Nooralisa Mohd Tuah,2 Natiara Mohamad Hashim,3 Syahiskandar Sybil Shah,4 Ismail Ahmedy,5 Soo Fun Tan2 1Rehabilitation Medicine Unit, Faculty of Medicine & Health Sciences, Universiti Malaysia Sabah, Kota Kinabalu, Sabah, Malaysia; 2F
Publikováno v:
International Journal of Advanced Computer Science and Applications. 13
Publikováno v:
International Journal of Advanced Trends in Computer Science and Engineering. 8:401-407
Autor:
Dinna N. Mohd Nizam, Dylia Nursakinaz Rudiyansah, Nooralisa Mohd Tuah, Zaidatol Haslinda Abdullah Sani, Kornchulee Sungkaew
Publikováno v:
International Journal of Electrical and Computer Engineering (IJECE). 12:6449
Avatar design types can range from human representations to abstract representations. In digital educational games (DEGs), avatars are frequently used to encourage users to play the game. However, the role of avatar design types and their engagement