Zobrazeno 1 - 10
of 38
pro vyhledávání: '"Noor Dayana Abd Halim"'
Publikováno v:
Knowledge Management & E-Learning: An International Journal, Vol 16, Iss 1, Pp 1-41 (2024)
Augmented Reality (AR) has emerged in our educational paradigm as a new tool to accelerate change in the teaching and learning process. This technology can improve students’ visualisation skills, which helps them understand abstract concepts, espec
Externí odkaz:
https://doaj.org/article/e3484d80c9f94962be20191d43d25208
Autor:
Abdul Halim Abdullah, Rohani Abd Wahab, Mahani Mokhtar, Noor Azean Atan, Noor Dayana Abd Halim, Johari Surif, Norasykin Mohd Zaid, Zakiah Mohamad Ashari, Nor Hasniza Ibrahim, Umar Haiyat Abdul Kohar, Mohd Hilmi Hamzah, Sharifah Nurarfah S. Abd Rahman
Publikováno v:
IEEE Access, Vol 10, Pp 13936-13953 (2022)
This study was conducted with two objectives: (a) to develop 3D geometry teaching strategies through SketchUp Make (SPPD-SUM), and (b) to study the effect of SPPD-SUM on visual-spatial skills (VSS). It was conducted in two stages. Stage I involved de
Externí odkaz:
https://doaj.org/article/18ec2b91c1db43a4ad987fc46500f79c
Publikováno v:
IEEE Access, Vol 8, Pp 24269-24283 (2020)
Reciprocal Peer tutoring (RPT) can support students in enhancing their critical thinking during learning process. The evolution of internet technology has shifted face-to-face peer tutoring to an online environment such as use of a social networking
Externí odkaz:
https://doaj.org/article/4d78ae1330434f1a8579be8630957b82
Publikováno v:
Environment-Behaviour Proceedings Journal. 6:75-80
DGBL is a suitable tool for teaching slow learners, as it allows them to engage actively and practice DGBL Courseware as a learning tool. This paper aims to identify slow learners' difficulties in Mathematics. The develop a DGBL Courseware incorporat
Autor:
Noor Dayana Abd Halim, Ong Ace Hong, Nurul Nadwa Zulkifli, Nurul Farhana Jumaat, Norasykin Mohd Zaid, Mahani Mokhtar
Publikováno v:
International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 02 (2022); pp. 4-16
International Journal of Interactive Mobile Technologies, Vol 16, Iss 02 (2022)
International Journal of Interactive Mobile Technologies, Vol 16, Iss 02 (2022)
The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the market; how
Publikováno v:
PROCEEDING OF THE 1ST INTERNATIONAL CONFERENCE ON STANDARDIZATION AND METROLOGY (ICONSTAM) 2021.
Autor:
Noraida Daut, Noor Dayana Abd Halim
Publikováno v:
2021 1st Conference on Online Teaching for Mobile Education (OT4ME).
Publikováno v:
Universal Journal of Educational Research. 7:106-116
This paper is an attempt to analyze critically the existing empirical studies of digital game-based learning courseware in Mathematics education. The major purpose of this meta-analysis is to identify effective game-based element to customize an enga
Autor:
Nurul Nadwa Zulkifli, Noor Dayana Abd Halim, Noraffandy Yahaya, Henny Van Der Meijden, Norasykin Mohd Zaid, Ana Haziqah A Rashid, Suhaizal Hashim
Publikováno v:
International Journal of Emerging Technologies in Learning, 16, 16-28
International Journal of Emerging Technologies in Learning (iJET), Vol 16, Iss 23 (2021)
International Journal of Emerging Technologies in Learning, 16, 23, pp. 16-28
International Journal of Emerging Technologies in Learning (iJET), Vol 16, Iss 23 (2021)
International Journal of Emerging Technologies in Learning, 16, 23, pp. 16-28
Contains fulltext : 246434.pdf (Publisher’s version ) (Open Access) Critical thinking skills are one of essential employability skills for graduates when entering the workforce. The lack of critical thinking skills among Malaysian graduates is a co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::21e59753b74fe4e25757caa1cd783d40
http://hdl.handle.net/2066/246434
http://hdl.handle.net/2066/246434
Publikováno v:
Advanced Science Letters. 24:7935-7938