Zobrazeno 1 - 10
of 56
pro vyhledávání: '"Noel Enyedy"'
Publikováno v:
Smart Learning Environments, Vol 8, Iss 1, Pp 1-29 (2021)
Abstract In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students’ intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in th
Externí odkaz:
https://doaj.org/article/59c8a8f15e9043ca9f8806779286cc5f
Autor:
Ashlyn E. Pierson, D. Teo Keifert, Sarah J. Lee, Andrea Henrie, Heather J. Johnson, Noel Enyedy
Publikováno v:
Journal of Science Teacher Education. :1-25
Publikováno v:
Information and Learning Sciences. 122:525-545
Purpose This paper aims to show how collective embodiment with physical objects (i.e. props) support young children’s learning through the construction of liminal blends that merge physical, virtual and conceptual resources in a mixed-reality (MR)
Publikováno v:
Cognition and Instruction. 39:328-365
Gesture is recognized as part of and integral to cognition. The value of gesture for learning is contingent on how it gathers meaning against the ground of other relevant resources in the setting—i...
Autor:
Lindsay Lindberg, Noel Enyedy, Christine Lee, Danielle T. Keifert, Maggie Dahn, Joshua A. Danish
Publikováno v:
International Journal of Science Education. 42:3093-3115
While research on embodied learning sheds light on the body’s role during science learning, there is a lack of understanding of how the body is drawn upon in subsequent learning interactions. We se...
Publikováno v:
Teachers College Record: The Voice of Scholarship in Education. 122:1-42
Background/Context Computer science has been making its way into K–12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not suf
Publikováno v:
International Journal of Computer-Supported Collaborative Learning. 15:49-87
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particul
Publikováno v:
Journal of the Learning Sciences. 28:513-555
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively be...
Publikováno v:
Information and Learning Sciences. 120:611-639
Purpose This paper aims to build on work that has demonstrated the value of play or game-based learning environments and to further unpack how different kinds of play activities can support learning of academic concepts. To do so, this paper explores