Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Nobuko Ihori"'
Publikováno v:
Journal of Digital Games Research. 5:1-12
Autor:
Brad J. Bushman, Angeline Khoo, Muniba Saleem, Akiko Shibuya, Akira Sakamoto, Douglas A. Gentile, Albert K. Liau, Craig A. Anderson, L. Rowell Huesmann, Nobuko Ihori, Shintaro Yukawa, Lim Kam Ming
Publikováno v:
Gentile, D A, Anderson, C A, Yukawa, S, Ihori, N, Saleem, M, Ming, L K, Liau, A K, Khoo, A, Bushman, B J, Huesmann, L R & Sakamoto, A 2009, ' The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies ', Personality and Social Psychology Bulletin, vol. 35, no. 6, pp. 752-763 . https://doi.org/10.1177/0146167209333045
Personality and Social Psychology Bulletin, 35(6), 752-763. SAGE Publications Inc.
Personality and Social Psychology Bulletin, 35(6), 752-763. SAGE Publications Inc.
Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and suppor
Publikováno v:
Journal of Digital Games Research. 3:13-25
Autor:
Craig A. Anderson, Kumiko Kobayashi, Douglas A. Gentile, Akiko Shibuya, Mayumi Naito, Akira Sakamoto, Shintaro Yukawa, Nobuko Ihori
Publikováno v:
Pediatrics. 122:e1067-e1072
CONTEXT. Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression. OBJECTIVE. We tested whether high exposure to violent video games increases physical aggression ove
Publikováno v:
Journal of Digital Games Research. 2:34-43
Publikováno v:
Simulation & Gaming. 39:528-539
A 1-year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game