Zobrazeno 1 - 10
of 111
pro vyhledávání: '"Noah Wardrip-Fruin"'
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Choice-based interactive storytelling games such as Academical, our responsible conduct of research training game, show great promise as a novel way of providing efficacious ethics training. However, much work remains to determine what factors of suc
Externí odkaz:
https://doaj.org/article/fdf219d2f69645729db03a5d1ff3bc7f
Publikováno v:
Arts, Vol 7, Iss 3, p 47 (2018)
Choice poetics is a formalist framework that seeks to concretely describe the impacts choices have on player experiences within narrative games. Developed in part to support algorithmic generation of narrative choices, the theory includes a detailed
Externí odkaz:
https://doaj.org/article/3500f4f2d14444cd8c0615367d0fb789
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 18:120-128
We present Loose Ends, a mixed-initiative co-creative storytelling play experience in which a human player and an AI system work together to compose a story. Loose Ends specifically aims to provide computational support for managing multiple parallel
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 18:250-257
Interactive drama has focused on how to allow the player agency in influencing their experience through plot action. Interactive drama's preoccupation with changing plot structure bears little resemblance to theater's emphasis on character expression
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12:204-210
The Expressive Intelligence Studio is developing a new approach to freeform conversational interaction in playable media that combines dialogue management, natural language generation (NLG), and natural language understanding. In this paper, we prese
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 13:61-68
We argue that social simulation can help us understand social justice issues. In particular, modeling certain social dynamics within computational systems can be used to creatively explore and better understand the social and identity dynamics of opp
Autor:
Alexander Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 12:251-256
The AIIDE Playable Experiences track celebrates innovations in how AI can be used in polished interactive experiences. Four 2016 accepted submissions display a diversity of approaches. Rogue Process combines techniques for medium-permanence procedura