Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Nikiforos M. Papachristos"'
Publikováno v:
Education and Information Technologies. 23:1737-1765
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. Ther
Publikováno v:
Digital Technologies: Sustainable Innovations for Improving Teaching and Learning ISBN: 9783319734163
This study is a systematic review of empirical research on digital learning technologies and their educational applications in primary and secondary Chemistry Education, during the period 2002–2016. Despite the importance of digital learning techno
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::641d288ba4040ecbeca24d90f21b6f81
https://doi.org/10.1007/978-3-319-73417-0_4
https://doi.org/10.1007/978-3-319-73417-0_4
Publikováno v:
Research on e-Learning and ICT in Education ISBN: 9783319950587
Although virtual environments (VE) with various levels of immersion have been used and evaluated in vocational and adult training with positive results, no such environments exist for culinary education. The aim of this study was to design a VE for c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::41301d8b6f7570def5057b9e9c036bb3
https://doi.org/10.1007/978-3-319-95059-4_22
https://doi.org/10.1007/978-3-319-95059-4_22
Publikováno v:
ICALT
Differences in technological characteristics between expensive head-mounted displays like Oculus Rift and low-cost mobile-based Virtual Reality (VR) devices may affect the experience of the user and learning in virtual environments with an educationa
Publikováno v:
British Journal of Educational Technology. 45:636-646
This paper presents empirical results from an exploratory study conducted in an authentic educational situation with preservice education students enrolled in an undergraduate course, which was partially taught in Second Life. The study investigated
Publikováno v:
Natsis, A, Vrellis, I, Papachristos, N & Mikropoulos, T 2012, Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments . in Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies . IEEE Computer Society, pp. 531-535, IEEE International Conference on Advanced Learning Technologies. ICALT 2012, Rome, Italy, 04/07/2012 . https://doi.org/10.1109/ICALT.2012.67
ICALT
ICALT
Technological factors, user characteristics and didactic strategies do not function consistently across Educational Virtual Environments. This study investigates the impact of viewing condition and didactic strategy on attention allocation, suspensio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6eef838415ee1cc1f4f70ac5ab1103d2
https://pure.au.dk/portal/da/publications/technological-factors-user-characteristics-and-didactic-strategies-in-educational-virtual-environments(55e1fc53-6467-4248-b581-161b692105dd).html
https://pure.au.dk/portal/da/publications/technological-factors-user-characteristics-and-didactic-strategies-in-educational-virtual-environments(55e1fc53-6467-4248-b581-161b692105dd).html
Publikováno v:
Research on e-Learning and ICT in Education ISBN: 9781461410829
Multi-user virtual environments (MUVEs) are surrounded by hype regarding their impact on and potential in education. Many issues regarding the educational affordances of MUVEs and the learning experience of users are still under research. Presence is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c5346bc4d6abce0080ff3d4a08750118
https://doi.org/10.1007/978-1-4614-1083-6_18
https://doi.org/10.1007/978-1-4614-1083-6_18
Autor:
Nikiforos M. Papachristos, Tassos A. Mikropoulos, Joan Bellou, Ioannis Vrellis, Nikolaos Avouris
Publikováno v:
ICALT
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and less as worlds where users learn by interacting and modifying the enviro