Zobrazeno 1 - 10
of 34
pro vyhledávání: '"Nielsen, Rune Kristian"'
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Publikováno v:
In Addictive Behaviors January 2024 148
Autor:
Van Rooij, Antonius J., Ferguson, Christopher J., Colder Carras, Michelle, Kardefelt-Winther, Daniel, Shi, Jing, Aarseth, Espen, Bean, Anthony M., Helmersson Bergmark, Karin, Bruss, Anne, Coulson, Mark, Deleuze, Jory, Dullur, Pravin, Dunkels, Elza, Edman, Johan, Etchells, Peter J., Elson, Malte, Fiskaali, Anne, Granic, Isabela, Jansz, Jeroen, Karlsen, Faltin, Kaye, Linda K., Kirsh, Bonnie, Markey, Patrick, Lieberoth, Andreas, Mills, Kathryn L., Lundedal Nielsen, Rune Kristian, Poulsen, Arne, Orben, Amy, Prause, Nicole, Prax, Patrick, Quandt, Thorsten, Schimmenti, Adriano, Starčević, Vladan, Stutman, Gabrielle, Turner, Nigel E., Van Looy, Jan, Przybylski, Andrew K.
Publikováno v:
Journal of Behavioral Addictions. 7(1):1-9
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=643392
Autor:
Aarseth, Espen, Bean, Anthony M., Boonen, Huub, Colder Carras, Michelle, Coulson, Mark, Das, Dimitri, Deluze, Jory, Dunkels, Elza, Edman, Johan, Ferguson, Christopher J., HAAGSMA, MARIA C., Helmersson Bergmark, Karin, Hussain, Zaheer, Jansz, Jeroen, Kardefelt-Winther, Daniel, Kutner, Lawrence, Markey, Patrick, Lundedal Nielsen, Rune Kristian, Prause, Nicole, Przybylski, Andrew K., Quandt, Thorsten, Schimmenti, Adriano, Starčević, Vladan, Stutman, Gabrielle, Van Looy, Jan, Van Rooij, Antonius J.
Publikováno v:
Journal of Behavioral Addictions. 6(3):267-270
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=613300
Autor:
Straszek, Christian Lund Nørgaard, Østergaard, Lars Domino, Hanghøj, Thorkild, Fiskaali, Anne, Brus, Anne, Thorhauge, Anne Mette, Lundedal Nielsen, Rune Kristian
Publikováno v:
Straszek, C L N, Østergaard, L D, Hanghøj, T, Fiskaali, A, Brus, A, Thorhauge, A M & Lundedal Nielsen, R K 2022, ' Forskere: Vi skal afdække e-sportens skjulte vækstpotentiale ', Altinget.dk . < https://www.altinget.dk/idraet/artikel/forskere-forskning-skal-afdaekke-e-sportens-skjulte-vaekstpotentiale >
Dansk forskning har skabt stor værdi i udviklingen af e-sporten samt bidraget til at ændre opfattelsen af sportens vækstpotentiale. Der er dog stadig meget, vi ikke ved endnu, som forskningen skal være med til at afdække, skriver en række forsk
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::e78a90348e9c45c010091fc8580eecad
https://vbn.aau.dk/da/publications/6330b558-2068-401d-8920-16998ee83d5d
https://vbn.aau.dk/da/publications/6330b558-2068-401d-8920-16998ee83d5d
Autor:
Xiao, Leon Y., Henderson, Laura L., Nielsen, Rune Kristian Lundedal, Grabarczyk, Paweł, Newall, Philip W.S.
Publikováno v:
Xiao, L Y, Henderson, L L, Nielsen, R K L, Grabarczyk, P, Newall, P W S & Lee, N (ed.) 2021, Loot Boxes, Gambling-Like Mechanics in Video Games . in Encyclopedia of Computer Graphics and Games . Springer . https://doi.org/10.31219/osf.io/cukwt, https://doi.org/10.1007/978-3-319-08234-9_459-1
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2988::d21db8b197ae663aecfb9688ace14a5c
https://pure.itu.dk/portal/da/publications/474909fd-f9a3-4331-9b43-953647f1cc67
https://pure.itu.dk/portal/da/publications/474909fd-f9a3-4331-9b43-953647f1cc67
Publikováno v:
Nielsen, R K L & Grabarczyk, P 2019, ' Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games ', Transactions of the Digital Games Research Association, vol. 4, 6, pp. 171-207 .
In this paper we investigate the phenomenon colloquially known as “loot boxes”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2988::1a62a69c9c61e8ca9fdd917debc55ec1
https://pure.itu.dk/ws/files/84838627/Nielsen_Grabarczyk_2019_._Are_Loot_Boxes_Gambling_Random_reward_mechanisms_in_video_games.pdf
https://pure.itu.dk/ws/files/84838627/Nielsen_Grabarczyk_2019_._Are_Loot_Boxes_Gambling_Random_reward_mechanisms_in_video_games.pdf
Publikováno v:
Nielsen, R K L 2018, The genealogy of video game addiction : A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder . in What's the Problem in Problem Gaming? : Nordic Research Perspectives . Nordicom, pp. 15-34 .
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2988::b368e96e4d8f94dd12d249203592fdce
https://pure.itu.dk/portal/da/publications/03546507-1192-4db4-a481-49f1ef5e576f
https://pure.itu.dk/portal/da/publications/03546507-1192-4db4-a481-49f1ef5e576f
Autor:
Boonen, Capser, Christiansen, Mikkel, Ilsøe, Agnete, Staunstrup, Marie, Nielsen, Rune Kristian Lundedal
Publikováno v:
Boonen, C, Christiansen, M, Ilsøe, A, Staunstrup, M & Nielsen, R K L 2018, Contextualizing Pathological Gaming : – A Proof-of-Concept Study . in DiGRA '18-Proceedings of the 2018 DiGRA International Conference : The Game is the Message . DIGRA, pp. 1-14 .
In 2013, “Internet Gaming Disorder” (IGD) was proposed as a formal disorder, by the American Psychiatric Association (APA).We present the results of a qualitative interview study wherein we apply a screening tool to “gaming professionals”. We
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2988::aadd8dceb5bef2f3dae32a0736c32c87
https://pure.itu.dk/portal/da/publications/28bf96a7-ee74-46f3-a87a-8915ee392ebf
https://pure.itu.dk/portal/da/publications/28bf96a7-ee74-46f3-a87a-8915ee392ebf
Publikováno v:
Nielsen, R K L & Grabarczyk, P 2018, Are Loot Boxes Gambling? Random reward mechanisms in video games . in DiGRA '18-Proceedings of the 2018 DiGRA International Conference : The Game is the Message . DIGRA .
In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2988::7d371cb1e53170c17f990ff0811bcc24
https://pure.itu.dk/portal/da/publications/c42f7b9f-2c56-49a7-b3b0-d8eeb6f942f9
https://pure.itu.dk/portal/da/publications/c42f7b9f-2c56-49a7-b3b0-d8eeb6f942f9
Publikováno v:
Proceedings of the European Conference on Games Based Learning; 2019, p535-542, 8p