Zobrazeno 1 - 10
of 73
pro vyhledávání: '"Niels Christian Nilsson"'
Publikováno v:
Frontiers in Computer Science, Vol 5 (2023)
The field of tactile augmentation has progressed greatly over the past 27 years and currently constitutes an emerging area of research, bridging topics ranging from neuroscience to robotics. One particular area of interest is studying the usage of ta
Externí odkaz:
https://doaj.org/article/9e37251d6c994f8fb4f424fa7a8861b7
Autor:
Emil Rosenlund Høeg, Tina Myung Povlsen, Jon Ram Bruun-Pedersen, Belinda Lange, Niels Christian Nilsson, Kristian Birkemose Haugaard, Sune Mølgård Faber, Søren Willer Hansen, Charlotte Kira Kimby, Stefania Serafin
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Background: As the elderly population continues to grow, so does the demand for new and innovative solutions to tackle age-related chronic diseases and disabilities. Virtual Reality (VR) has been explored as a novel therapeutic tool for numerous heal
Externí odkaz:
https://doaj.org/article/8be075d21c844db1a95ec4e174a235d5
Publikováno v:
Human Technology, Vol 12, Iss 2, Pp 108-134 (2016)
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence
Externí odkaz:
https://doaj.org/article/9ccba96406154b2eaa261db8f09a4033
Publikováno v:
Human Technology, Vol 12, Iss 2, Pp 108-134 (2016)
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence
Externí odkaz:
https://doaj.org/article/90daf3887371439e980e14ec22a7ee6c
Autor:
Lui Albæk Thomsen, Niels Christian Nilsson, Rolf Nordahl, Kevin Baars Støvelbæk, Christoffer Bendig Mundbjerg-Sunne
Publikováno v:
Thomsen, L A, Nilsson, N C, Nordahl, R, Støvelbæk, K B & Mundbjerg-Sunne, C B 2023, An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation . in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . IEEE, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 .
Thomsen, L A, Nilsson, N C, Nordahl, R, Støvelbæk, K B & Mundbjerg-Sunne, C B 2023, An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation . in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . IEEE, pp. 513-518, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 . https://doi.org/10.1109/VRW58643.2023.00112
Thomsen, L A, Nilsson, N C, Nordahl, R, Støvelbæk, K B & Mundbjerg-Sunne, C B 2023, An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation . in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . IEEE, pp. 513-518, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 . https://doi.org/10.1109/VRW58643.2023.00112
Virtual Reality (VR) offers a promising new approach to teaching fundamental aspects of mathematics, such as geometry. In this paper, we present a taxonomy of learning environments in geometry education and a study, involving expert users, evaluating
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cf2b0f89c7f35dc8a86c18d49f93068d
https://vbn.aau.dk/da/publications/73d32087-5b7c-44e6-9253-c961b279112b
https://vbn.aau.dk/da/publications/73d32087-5b7c-44e6-9253-c961b279112b
Autor:
Asmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, Niels Christian Nilsson, Ali Adjorlu
Publikováno v:
Andresen, A, Valvik, J, Rosholm, M, Khumsan, T, Nilsson, N C & Adjorlu, A 2023, ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation . in Proceedings-2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 . IEEE, pp. 138-142, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 . https://doi.org/10.1109/VRW58643.2023.00035
Andresen, A, Valvik, J, Rosholm, M, Khumsan, T, Nilsson, N C & Adjorlu, A 2023, ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation . in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . IEEE, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 .
Andresen, A, Valvik, J, Rosholm, M, Khumsan, T, Nilsson, N C & Adjorlu, A 2023, ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation . in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) . IEEE, IEEE Conference on Virtual Reality and 3D User Interfaces 2023, Shanghai, China, 25/03/2023 .
Virtual Reality (VR) may help motivate at-home patients to perform the repetitive exercises necessary to regain mobility after orthopedic elbow surgery. This paper details the first three iterations in the development of ElboVR-a VR application devel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5c06db34d64298d2834762f0d362c175
https://vbn.aau.dk/da/publications/b635a344-577a-43f0-b0fa-8b2e9ce6120b
https://vbn.aau.dk/da/publications/b635a344-577a-43f0-b0fa-8b2e9ce6120b
Publikováno v:
Patras, C, Cibulskis, M & Nilsson, N C 2022, Body Warping Versus Change Blindness Remapping : A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality . in Proceedings-2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 ., 9756828, IEEE, IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 205-212, IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022, 12/03/2022 . https://doi.org/10.1109/VR51125.2022.00039
When using tangible props as proxies for virtual objects, it is im-portant that these haptic proxies are similar to and co-located with their virtual counterparts. This makes it challenging to scale virtual scenarios because more proxies are needed a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::157aaa02123244641f64ca2f72d2a469
https://vbn.aau.dk/da/publications/8b958027-4877-4ee3-bb65-026b500317a3
https://vbn.aau.dk/da/publications/8b958027-4877-4ee3-bb65-026b500317a3
Publikováno v:
SAP
Egebjerg, M, Lind, S L, Nilsson, N C & Serafin, S 2021, Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality . in E Jain, A-H Olivier, M Di Luca, K Zibrek & R Fribourg (eds), ACM Symposium on Applied Perception 2021 : ACM Symposium on Applied Perception ., 1, Association for Computing Machinery, Proceedings-SAP 2021: ACM Symposium on Applied Perception, pp. 1-9, 2021 ACM Symposium on Applied Perception, SAP 2021, Virtual, Online, France, 16/09/2021 . https://doi.org/10.1145/3474451.3476230
Egebjerg, M, Lind, S L, Nilsson, N C & Serafin, S 2021, Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality . in E Jain, A-H Olivier, M Di Luca, K Zibrek & R Fribourg (eds), ACM Symposium on Applied Perception 2021 : ACM Symposium on Applied Perception ., 1, Association for Computing Machinery, Proceedings-SAP 2021: ACM Symposium on Applied Perception, pp. 1-9, 2021 ACM Symposium on Applied Perception, SAP 2021, Virtual, Online, France, 16/09/2021 . https://doi.org/10.1145/3474451.3476230
This paper details preliminary explorations of how cutaneous rabbit illusions and virtual reality can be combined to produce experiences of cutaneous saltation along paths that do not match the actuator configuration, and to reduce the number of need
Autor:
André Zenner, Adalberto L. Simeone, Niels Christian Nilsson, Kyle Johnsen, Christian Sandor, Mark Billinghurst
Publikováno v:
Nilsson, N C, Zenner, A & Simeone, A L 2021, ' Propping Up Virtual Reality With Haptic Proxies ', I E E E Computer Graphics and Applications, vol. 41, no. 5, 9535175, pp. 104-112 . https://doi.org/10.1109/MCG.2021.3097671
Physical props serving as proxies for virtual objects (haptic proxies) offer a cheap, convenient, and compelling way of delivering a sense of touch in virtual reality (VR). To successfully use haptic proxies for VR, they have to be both similar to an
Autor:
Sune Mølgård Faber, Niels Christian Nilsson, Belinda Lange, Stefania Serafin, Emil Rosenlund Høeg, Søren Willer Hansen, Tina Myung Povlsen, Kristian Birkemose Haugaard, Jon Ram Bruun-Pedersen, Charlotte Kira Kimby
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Høeg, E R, Povlsen, T M, Bruun-Pedersen, J R, Lange, B, Nilsson, N C, Haugaard, K B, Faber, S M, Hansen, S W, Kimby, C K & Serafin, S 2021, ' System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults : A Systematic Review and Meta-Analysis ', Frontiers in Virtual Reality, vol. 2, 647993 . https://doi.org/10.3389/frvir.2021.647993
Høeg, E R, Povlsen, T M, Bruun-Pedersen, J R, Lange, B, Nilsson, N C, Haugaard, K B, Faber, S M, Hansen, S W, Kimby, C K & Serafin, S 2021, ' System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults : A Systematic Review and Meta-Analysis ', Frontiers in Virtual Reality, vol. 2, 647993 . https://doi.org/10.3389/frvir.2021.647993
Background: As the elderly population continues to grow, so does the demand for new and innovative solutions to tackle age-related chronic diseases and disabilities. Virtual Reality (VR) has been explored as a novel therapeutic tool for numerous heal