Zobrazeno 1 - 10
of 100
pro vyhledávání: '"Nicolau, Hugo"'
Autor:
Carter, Anna R. L., Montague, Kyle, Talhouk, Reem, Henriques, Ana O., Nicolau, Hugo, Knearem, Tiffany, Besevli, Ceylan, Peer, Firaz, Crivellaro, Clara, Rüller, Sarah
Participatory design initiatives, especially within the realm of digital civics, are often integrated and co-developed with the very citizens and communities they intend to assist. Digital civics research aims to create positive social change using a
Externí odkaz:
http://arxiv.org/abs/2407.05016
Autor:
Carter, Anna R. L., Montague, Kyle, Talhouk, Reem, Lawson, Shaun, Nicolau, Hugo, Pires, Ana Cristina, Rohde, Markus, Del Bue, Alessio, Knearem, Tiffany
The DCitizens SIG aims to navigate ethical dimensions in forthcoming Digital Civics projects, ensuring enduring benefits and community resilience. Additionally, it seeks to shape the future landscape of digital civics for ethical and sustainable inte
Externí odkaz:
http://arxiv.org/abs/2407.05003
This paper introduces a relational perspective on ethics within the context of Feminist Digital Civics and community-led design. Ethics work in HCI has primarily focused on prescriptive machine ethics and bioethics principles rather than people. In r
Externí odkaz:
http://arxiv.org/abs/2404.11514
Many neurodivergent (ND) children are integrated into mainstream schools alongside their neurotypical (NT) peers. However, they often face social exclusion, which may have lifelong effects. Inclusive play activities can be a strong driver of inclusio
Externí odkaz:
http://arxiv.org/abs/2404.11252
Accessibility research has gained traction, yet ethical gaps persist in the inclusion of individuals with disabilities, especially children. Inclusive research practices are essential to ensure research and design solutions cater to the needs of all
Externí odkaz:
http://arxiv.org/abs/2404.11248
Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on a top-dow
Externí odkaz:
http://arxiv.org/abs/2404.11234
Current signing avatars are often described as unnatural as they cannot accurately reproduce all the subtleties of synchronized body behaviors of a human signer. In this paper, we propose a new dynamic approach for transitions between signs, focusing
Externí odkaz:
http://arxiv.org/abs/2307.06124
Touch data, and in particular text-entry data, has been mostly collected in the laboratory, under controlled conditions. While touch and text-entry data have consistently shown its potential for monitoring and detecting a variety of conditions and im
Externí odkaz:
http://arxiv.org/abs/2105.10223
Blind people face significant challenges when using smartphones. The focus on improving non-visual mobile accessibility has been at the level of touchscreen access. Our research investigates the challenges faced by blind people in their everyday usag
Externí odkaz:
http://arxiv.org/abs/1909.09078
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to begin with. This adaptation is not always at the user's reach. One negl
Externí odkaz:
http://arxiv.org/abs/1402.1037