Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Nicolas Mollet"'
Autor:
Osama Abou-Arab, Christophe Beyls, Yazine Mahjoub, Jonathan Meynier, Thomas Lefebvre, Nicolas Mollet, Annabelle Boussault
Publikováno v:
BMJ Open, Vol 14, Iss 6 (2024)
Introduction Norepinephrine (NE) is the first-line recommended vasopressor for restoring mean arterial pressure (MAP) in vasoplegic syndrome (vs) following cardiac surgery with cardiopulmonary bypass. However, solely focusing on target MAP values can
Externí odkaz:
https://doaj.org/article/5d99406ba9744968b6343f3b552f06d6
Publikováno v:
International Journal of Computer Games Technology, Vol 2009 (2009)
Distant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge r
Externí odkaz:
https://doaj.org/article/cb3e4be85abb4c91b7fc5e96b36ccb03
Autor:
Olivier Dumas, Philippe Guillotel, Bertrand Leroy, Fabien Danieau, Nicolas Mollet, Thomas Lopez
Publikováno v:
VRST
Current virtual reality systems enable users to explore virtual worlds, fully embodied in avatars. This new type of immersive experience requires specific authoring tools. The traditional ones used in the movie and the video games industries were mod
Autor:
Jean-Marie Normand, Caroline Baillard, Gaël Seydoux, Fabien Lotte, Philippe Guillotel, Anatole Lécuyer, Nicolas Mollet
Publikováno v:
Virtual Reality and Augmented Reality: Myths and Realities
Virtual Reality and Augmented Reality: Myths and Realities, John Wiley & Sons, Inc., pp.247-288, 2018, 9781786301055. ⟨10.1002/9781119341031.ch5⟩
Virtual Reality and Augmented Reality
Virtual Reality and Augmented Reality: Myths and Realities, John Wiley & Sons, Inc., pp.247-288, 2018, 9781786301055. ⟨10.1002/9781119341031.ch5⟩
Virtual Reality and Augmented Reality
International audience; This chapter offers a view of future technical and scientific prospects, related to major evolutions in use. It explains the impact of technological advances on applications in the entertainment field and, more generally, on t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fd7f74d5d5010cfad1200f7045c032eb
https://hal.inria.fr/hal-01946504
https://hal.inria.fr/hal-01946504
Autor:
Fabien Danieau, Anatole Lécuyer, Marc Christie, Julien Fleureau, Philippe Guillotel, Nicolas Mollet
Publikováno v:
IEEE Transactions on Haptics. 8:114-118
Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices
Autor:
Bertrand Leroy, Jean-Francois Vial, Olivier Dumas, Thomas Lopez, Nicolas Mollet, Fabien Danieau
Publikováno v:
VRST
Designing a VR content is a challenging task due to the complexity of the analysis of a user's experience. We propose a tool allowing a reviewer to record a user's movements when consuming a VR content, and to playback this experience. During the pla
Publikováno v:
Applications of Digital Image Processing XL.
For many years, Virtual Reality has been presented as a promising technology that could deliver a truly new experience to users. The media and entertainment industry is now investigating the possibility to offer a video-based VR 360 experience. Never
Autor:
Olivier Dumas, Bertrand Leroy, Thomas Lopez, Jean-Francois Vial, Nicolas Mollet, Fabien Danieau
Publikováno v:
ICME
This paper investigates the role of the embodiment in an immersive video experience. A system allowing to play back omnidirectional videos enhanced with real-time 3D content is presented. It enables the user to be embodied in an avatar and to interac
Autor:
Thierry Tapie, Julien Fleureau, Olivier Dumas, François LeClerc, Xavier P. Burgos-Artizzu, Nicolas Mollet
Publikováno v:
SIGGRAPH Asia Technical Briefs
One of the main issues of current Head-Mounted Displays (HMD) is that they hide completely the wearer's face. This can be an issue in social experiences where two or more users want to share the 3D immersive experience. We propose a novel method to r
Autor:
Philippe Guillotel, Anatole Lécuyer, Nicolas Mollet, Julien Fleureau, Fabien Danieau, Marc Christie
Publikováno v:
ACM SIGGRAPH Emerging Technologies
ACM SIGGRAPH Emerging Technologies, Jul 2013, Anaheim, United States
SIGGRAPH Emerging Technologies
ACM SIGGRAPH Emerging Technologies, Jul 2013, Anaheim, United States
SIGGRAPH Emerging Technologies
International audience; The HapSeat is a novel and inexpensive approach for simulating motion sensations in audiovisual experience. Multiple force-feedbacks are applied to the sitting users' body to generate a 6DoF sensation of motion as users are ex
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::412add12ca3fd062e70025b4507223f6
https://hal.inria.fr/hal-00918318
https://hal.inria.fr/hal-00918318