Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Nico Schertler"'
Autor:
Jonathan Griffin, Leonid Sigal, Edoardo Alberto Dominici, Nico Schertler, Shayan Hoshyari, Alla Sheffer
Publikováno v:
ACM Transactions on Graphics. 39
Raster clip-art images, which consist of distinctly colored regions separated by sharp boundaries typically allow for a clear mental vector interpretation. Converting these images into vector format can facilitate compact lossless storage and enable
Publikováno v:
CVPR
Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge through t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fb7fa51d978f76697849ce99c1941e12
http://arxiv.org/abs/1912.10589
http://arxiv.org/abs/1912.10589
Publikováno v:
Computer Graphics Forum. 36:375-386
Quantitative analysis of cave systems represented as 3D models is becoming more and more important in the field of cave sciences. One open question is the rigorous identification of chambers in a data set, which has a deep impact on subsequent analys
Publikováno v:
Computer Graphics Forum. 36:197-208
Various processing algorithms on point set surfaces rely on consistently oriented normals e.g. Poisson surface reconstruction. While several approaches exist for the calculation of normal directions, in most cases, their orientation has to be determi
Publikováno v:
ACM transactions on graphics 37 (2018). doi:10.1145/3197517.3201389
info:cnr-pdr/source/autori:Schertler N.; Panozzo D.; Gumhold S.; Tarini M.;/titolo:Generalized motorcycle graphs for imperfect quad-dominant meshes/doi:10.1145%2F3197517.3201389/rivista:ACM transactions on graphics/anno:2018/pagina_da:/pagina_a:/intervallo_pagine:/volume:37
info:cnr-pdr/source/autori:Schertler N.; Panozzo D.; Gumhold S.; Tarini M.;/titolo:Generalized motorcycle graphs for imperfect quad-dominant meshes/doi:10.1145%2F3197517.3201389/rivista:ACM transactions on graphics/anno:2018/pagina_da:/pagina_a:/intervallo_pagine:/volume:37
We introduce a practical pipeline to create UV T-layouts for real-world quad dominant semi-regular meshes. Our algorithm creates large rectangular patches by relaxing the notion of motorcycle graphs and making it insensitive to local irregularities i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f78490d8bbc146abce60845b092c9aed
https://dl.acm.org/doi/10.1145/3197517.3201389
https://dl.acm.org/doi/10.1145/3197517.3201389
Publikováno v:
ACM transactions on graphics 36 (2017). doi:10.1145/3072959.3073635
info:cnr-pdr/source/autori:Tarini M.; Jakob W.; Kazhdan M.; Gumhold S.; Panozzo D./titolo:Field-aligned online surface reconstruction/doi:10.1145%2F3072959.3073635/rivista:ACM transactions on graphics/anno:2017/pagina_da:/pagina_a:/intervallo_pagine:/volume:36
info:cnr-pdr/source/autori:Tarini M.; Jakob W.; Kazhdan M.; Gumhold S.; Panozzo D./titolo:Field-aligned online surface reconstruction/doi:10.1145%2F3072959.3073635/rivista:ACM transactions on graphics/anno:2017/pagina_da:/pagina_a:/intervallo_pagine:/volume:36
Today's 3D scanning pipelines can be classified into two overarching categories: offline, high accuracy methods that rely on global optimization to reconstruct complex scenes with hundreds of millions of samples, and online methods that produce real-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2c6ac47433159380078b5379a85e9bc3