Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Nick Lydatakis"'
Autor:
Paul Zikas, Steve Kateros, Nick Lydatakis, Mike Kentros, Efstratios Geronikolakis, Manos Kamarianakis, Giannis Evangelou, Ioanna Kartsonaki, Achilles Apostolou, Tanja Birrenbach, Aristomenis K. Exadaktylos, Thomas C. Sauter, George Papapagiannakis
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2022)
Efficient and riskless training of healthcare professionals is imperative as the battle against the Covid-19 pandemic still rages. Recent advances in the field of Virtual Reality (VR), both in software and hardware level, unlocked the true potential
Externí odkaz:
https://doaj.org/article/1b7e3f51cf314eb2af0f308b9ede7f71
Autor:
Paul Zikas, Antonis Protopsaltis, Nick Lydatakis, Mike Kentros, Stratos Geronikolakis, Steve Kateros, Manos Kamarianakis, Giannis Evangelou, Achilleas Filippidis, Eleni Grigoriou, Dimitris Angelis, Michail Tamiolakis, Michael Dodis, George Kokiadis, John Petropoulos, Maria Pateraki, George Papagiannakis
In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essentially a low-code metaverse authoring platform for developers to rapid
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0d04b07bfdccc3dc88af07d9717cdad7
http://arxiv.org/abs/2209.08819
http://arxiv.org/abs/2209.08819
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time interactions
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::66167a7a61a815bb1a710c0a85877ee6
http://arxiv.org/abs/2203.10988
http://arxiv.org/abs/2203.10988
Autor:
Stavroula Ntoa, George Papagiannakis, Constantine Stephanidis, Nick Lydatakis, Paul Zikas, Steve Kateros, Ilia Adami
Publikováno v:
The Visual Computer
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context, featuring
Autor:
Efstratios Geronikolakis, Steve Kateros, Paul Zikas, Achilles Apostolou, Paolo Alejandro Alejandro Catilo, Nick Lydatakis, Giannis Evangelou, Mike Kentros, George Papagiannakis, Ioanna Kartsonaki, Manos N. Kamarianakis
Publikováno v:
SIGGRAPH Immersive Pavilion
ACM SIGGRAPH 2021 Immersive Pavilion
ACM SIGGRAPH 2021 Immersive Pavilion
In this work, we present “Covid-19 VR Strikes Back” (CVRSB), a novel Virtual Reality (VR) medical training application focusing on a faster and more efficient teaching experience for medical personnel regarding the nasopharyngeal swab and the pro
Publikováno v:
Advances in Computer Graphics ISBN: 9783030890285
CGI
CGI
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of dual-quaternions an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::408c34134a855f17291c165012e4cfd3
https://doi.org/10.1007/978-3-030-89029-2_52
https://doi.org/10.1007/978-3-030-89029-2_52
Autor:
Paul Zikas, George Papagiannakis, Stelios Georgiou, Mike Kentros, Efstratios Geronikolakis, Nick Lydatakis, Steve Kateros
Publikováno v:
Visual Computing for Cultural Heritage ISBN: 9783030371906
Visual Computing for Cultural Heritage
Visual Computing for Cultural Heritage
In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual Museums of the f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d3ec736c6542262d503da8daf1e355c7
https://doi.org/10.1007/978-3-030-37191-3_12
https://doi.org/10.1007/978-3-030-37191-3_12
Publikováno v:
SIGGRAPH ASIA Posters
In this work, we propose a novel VR s/w system aiming to disrupt the healthcare training industry with the first Psychomotor Virtual Reality (VR) Surgical Training solution. Our system generates a fail-safe, realistic environment for surgeons to mast