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Massively multiplayer online (MMO) games boomed in the late 1990s to 2000s. In parallel, ethnographic studies of these communities emerged, generally involving participant observation and interviews. Several decades on, many MMOs have been reconfigur
Externí odkaz:
http://arxiv.org/abs/2405.10208
Autor:
Nicholls, Florence Smith
Archaeogaming and queer games studies have both grown as paradigms in the last decade. The former broadly refers to the archaeological study of games, while the later concerns the application of queer theory to the medium. To date, there has been lim
Externí odkaz:
http://arxiv.org/abs/2405.05411
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these effects th
Externí odkaz:
http://arxiv.org/abs/2304.08293
Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunities to study the people who existed within them based on what they leave
Externí odkaz:
http://arxiv.org/abs/2204.10949
Akademický článek
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Autor:
NICHOLLS, FLORENCE SMITH
Publikováno v:
Red Pepper Magazine; Winter2024, Issue 246, p54-55, 2p
Autor:
Nicholls, Florence Smith1
Publikováno v:
Press Start. 2023, Vol. 9 Issue 1, p62-65. 4p.