Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Nele Van de Mosselaer"'
Autor:
Nele Van de Mosselaer, Stefano Gualeni
Publikováno v:
Estetika, Vol 60, Iss 1, Pp 71–89-71–89 (2023)
As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the ga
Externí odkaz:
https://doaj.org/article/67f339da185745099c80e11dfe3eea16
Autor:
Nele Van de Mosselaer
Publikováno v:
Aesthetic Investigations, Vol 3, Iss 1 (2019)
Externí odkaz:
https://doaj.org/article/403f717b21344f28b2c1c374637bc642
Autor:
Nele Van de Mosselaer
Publikováno v:
Aesthetic Investigations, Vol 2, Iss 1 (2017)
Externí odkaz:
https://doaj.org/article/3581fe02f4b1481da30649c9dbe034da
Autor:
Stefano Gualeni, Nele Van de Mosselaer
Publikováno v:
Estetika, 60(1). Faculty of Arts of Charles University in Prague
As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the ga
Autor:
Nele van de Mosselaer
Publikováno v:
The Journal of Aesthetics and Art Criticism. 80:513-516
Autor:
Nele Van de Mosselaer
Publikováno v:
Journal of the philosophy of sport
Journal of the Philosophy of Sport, 46(2), 191-207. Taylor and Francis Ltd.
Journal of the Philosophy of Sport, 46(2), 191-207. Taylor and Francis Ltd.
Videogames often confront players with frustratingly difficult challenges, fearsome enemies, and tragic stories. As such, they can evoke feelings of failure, sadness, anger, and fear. Although these feelings are usually regarded as undesirable, many
Autor:
Stefano Gualeni, Nele Van de Mosselaer
Publikováno v:
Journal of the philosophy of games
Journal of the Philosophy of Games, 3(1), 1-22
Journal of the Philosophy of Games, 3(1), 1-22
Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific subset of trans-gressive game design. More specifically,
Autor:
Nathan Wildman, Nele van de Mosselaer
Publikováno v:
Miscommunications: errors, mistakes, media
Tilburg University-PURE
Tilburg University-PURE
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::0b8b2f3925fdf65d43e246ee14f5651a
https://research.tilburguniversity.edu/en/publications/4e063308-b3e3-46f6-b99d-8093a91c15b6
https://research.tilburguniversity.edu/en/publications/4e063308-b3e3-46f6-b99d-8093a91c15b6
Autor:
Nele Van de Mosselaer
Publikováno v:
Emotions in Sport and Games ISBN: 9781003105961
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::40f512d86c561afbc8a6f6ddae5d730a
https://doi.org/10.4324/9781003105961-6
https://doi.org/10.4324/9781003105961-6
Autor:
Nele Van de Mosselaer, Stefano Gualeni
Publikováno v:
Journal of the Philosophy of Games. 2
Book review of A Defense of Simulated Experience: New Noble Lies by Mark Silcox.