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pro vyhledávání: '"Neesha Desai"'
Autor:
Neesha Desai, Duane Szafron
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 8:130-135
Characters are vital to large video game worlds as they bring a sense of life to the world. However, background characters are known to rarely exhibit any sign of motivated behavior or emotional state. We want to change this by assigning these charac
Autor:
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9:170-176
As the video game industry grows, both developers and creative authors seek new ways to simplify the process of controlling story content using scripts. This paper describes a story model and its software implementation, ScriptEase II, designed to so
Publikováno v:
IEEE Transactions on Computational Intelligence and AI in Games. 9:333-341
Gender in video games is a popular topic. However, the focus is usually on how gender is portrayed within games. In this paper, we examine the effects of players' gender on the perception of virtual character behavior and emotion based on the results
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:15-20
In the standard rules of the board game Risk, players take turns selecting or "drafting" the 42 territories on the board until all territories are owned. We present a technique for drafting territories in Risk that combines the Monte Carlo tree searc
Autor:
Duane Szafron, Neesha Desai
Publikováno v:
FDG
Modern video game development activities have become as specialized as movie-making activites. Gifted story-writers, artists, and animators have replaced programmers in most content creation activities. However, there is still one area where computer
Autor:
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 7:215-216
This demonstration describes ScriptEase II, a tool that allows game story authors to generate scripts that control objects in video games by manipulating high level story patterns and game objects. ScriptEase II can generate scripting code for any ga