Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Nathan Magrofuoco"'
Autor:
Nathan Magrofuoco, Jorge-Luis Perez-Medina, Paolo Roselli, Jean Vanderdonckt, Santiago Villarreal
Publikováno v:
IEEE Access, Vol 7, Pp 176982-176997 (2019)
Radar sensing technologies now offer new opportunities for gesturally interacting with a smart environment by capturing microgestures via a chip that is embedded in a wearable device, such as a smartwatch, a finger or a ring. Such microgestures are i
Externí odkaz:
https://doaj.org/article/334a17e93c464728a3904095f4d842b1
Publikováno v:
ACM Computing Surveys, Vol. 54, no.7, p. 1-36 (2021)
The expansion of touch-sensitive technologies, ranging from smartwatches to wall screens, triggered a wider use of gesture-based user interfaces and encouraged researchers to invent recognizers that are fast and accurate for end-users while being sim
Publikováno v:
Journal of Retailing and Consumer Services, Vol. 68, p. 103017 (2022)
Retailers develop personalized websites with the aim of improving customer experience. However, we still have limited knowledge about the effect of personalization on customer experience and the underlying processes. With a lab experiment, this resea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::70e91dc3345df2abc48885b0a5f321c4
https://hdl.handle.net/2078.1/260648
https://hdl.handle.net/2078.1/260648
Finger-based gesture input becomes a major interaction modality for surface computing. Due to the low precision of the finger and the variation in gesture production, multistroke gestures are still challenging to recognize in various setups. In this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9ab563eaa8b7830205fa531257196325
http://hdl.handle.net/2108/302735
http://hdl.handle.net/2108/302735
Publikováno v:
HCI International 2022-Late Breaking Papers. Multimodality in Advanced Interaction Environments ISBN: 9783031176173
To consistently compare gesture recognizers under identical conditions, a systematic procedure for comparative testing should investigate how the number of templates, the number of sampling points, the number of fingers, and their configuration with
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b23138447c1e3081b4ef54b9291d8a02
https://doi.org/10.1007/978-3-031-17618-0_13
https://doi.org/10.1007/978-3-031-17618-0_13
Autor:
PAOLO ROSELLI, Vito Errico, Giovanni Saggio, Jean Vanderdonckt, Alexandre Calado, Nathan Magrofuoco
Publikováno v:
IEEE Transactions on Systems, Man, and Cybernetics: Systems, Vol. 52, no. 10, p. 6151-6161 (2022)
Arm-and-hand tracking by technological means allows gathering data that can be elaborated for determining gesture meaning. To this aim, machine learning (ML) algorithms have been mostly investigated looking for a balance between the highest recogniti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9e3f109c2470b5758b1232554c9c4c0d
https://hdl.handle.net/2078.1/255825
https://hdl.handle.net/2078.1/255825
Autor:
Nathan Magrofuoco, Jean Vanderdonckt
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction, Vol. 3, no.EICS, p. 1-41 (2019)
A gesture elicitation study, as originally defined, consists of gathering a sample of participants in a room, instructing them to produce gestures they would use for a particular set of tasks, materialized through a representation called referent, an
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction, Vol. 4, no.ISS, p. 1-21 (2020)
While end users can acquire full 3D gestures with many input devices, they often capture only 3D trajectories, which are 3D uni-path, uni-stroke single-point gestures performed in thin air. Such trajectories with their $(x,y,z)$ coordinates could be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::39a4d949fb015203e4d2607dcc293a59
https://hdl.handle.net/2108/323746
https://hdl.handle.net/2108/323746
Publikováno v:
Enlightened Marketing in Challenging Times ISBN: 9783030425449
Online customer experience comprises all subjective responses consumers may have when interacting with a website (Rose et al. 2012). Companies have long recognized that providing optimal customer experience has become a key challenge (Ho and Bodoff 2
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a8853b397daa648841eb6f59d0769d97
https://doi.org/10.1007/978-3-030-42545-6_145
https://doi.org/10.1007/978-3-030-42545-6_145
Autor:
Santiago Villarreal, Jean Vanderdonckt, Nathan Magrofuoco, Paolo Roselli, Jorge Luis Pérez-Medina
Publikováno v:
IEEE Access, Vol. 7, no. 1, p. 176982-176997 (2019)
IEEE Access, Vol 7, Pp 176982-176997 (2019)
IEEE Access, Vol 7, Pp 176982-176997 (2019)
Radar sensing technologies now offer new opportunities for gesturally interacting with a smart environment by capturing microgestures via a chip that is embedded in a wearable device, such as a smartwatch, a finger or a ring. Such microgestures are i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d0ebbd6787c8d828f05b35a3163f8f91
https://hdl.handle.net/2108/226378
https://hdl.handle.net/2108/226378