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pro vyhledávání: '"Nathan Crilly"'
Autor:
Nathan Crilly
Publikováno v:
She Ji: The Journal of Design, Economics and Innovation, Vol 7, Iss 3, Pp 333-355 (2021)
Descriptions of problem-solution “co-evolution” either explicitly or implicitly draw an analogy between processes of design and processes of biological evolution. Analogies of this kind are common in research because of their potential to assist
Externí odkaz:
https://doaj.org/article/c2b99e04008b4825a392ccb3be095109
Autor:
Nathan Crilly
Publikováno v:
She Ji: The Journal of Design, Economics and Innovation, Vol 7, Iss 3, Pp 309-332 (2021)
One of the most influential descriptions of design activity emphasizes how problems and solutions “co-evolve.” This concept has somehow escaped critical review and cross-disciplinary comparison, resulting in a fragmented approach to the subject.
Externí odkaz:
https://doaj.org/article/690020568dc04e50b867eb893a7ebf60
Publikováno v:
Design Science, Vol 8 (2022)
Co-evolution accounts have generally been used to describe how problems and solutions both change during the design process. More generally, problems and solutions can be considered as analytic categories, where change is seen to occur within categor
Externí odkaz:
https://doaj.org/article/3b1d107092354be2b6824272ec645c66
Autor:
Esdras Paravizo, Nathan Crilly
Publikováno v:
Design Computing and Cognition’22 ISBN: 9783031204173
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9fcb2280bd254b294845f2ed1d4af9e2
https://doi.org/10.1007/978-3-031-20418-0_23
https://doi.org/10.1007/978-3-031-20418-0_23
Autor:
Roxana Morosanu Firth, Nathan Crilly
Publikováno v:
An Anthropology of Futures and Technologies ISBN: 9781003084471
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9dbb4bd74f0dc6b583204cf0e817aac1
https://doi.org/10.4324/9781003084471-4
https://doi.org/10.4324/9781003084471-4
Autor:
Nathan Crilly
Publikováno v:
Design Studies. 65:78-106
Over the last three decades, design fixation research has emerged as a distinct and productive area of design creativity research, and of design research more generally. In studying an applied aspect of human behaviour, fixation research is unusually
Increasing the range of methods available for researching design cognition provides new opportunities for studying the phenomena of interest. Here we propose an approach for observing design activities, using Virtual Reality (VR) design-build-test ga
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a0b75c678751b917317ce5af35c5bb26
Autor:
Alfred Oti, Nathan Crilly
Paper-based (PB) sketching involves the challenge of representing three-dimensional (3D) shapes on two-dimensional (2D) surfaces. The recent generation of virtual reality (VR) sketching tools offer a way to overcome this challenge. These immersive 3D
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c5258c1f358d38bf8323cd9f36c8b581
Autor:
Maria Adriana Neroni, Nathan Crilly
Creative behavior can be inhibited by fixation and so reducing fixation is a focus of much creativity research. One of the most common methods of tackling fixation is to warn people of fixation risks and instruct them to avoid constrained problem fra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1005f38c6f1471829416e5a9d5ac250a
https://www.repository.cam.ac.uk/handle/1810/324339
https://www.repository.cam.ac.uk/handle/1810/324339
It is claimed that design services have an increasing (and increasingly recognised) potential for strategic influence in organisations. This paper is a theoretical exploration of this claim, and of the meaning of design in the context of business str
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d605e495a7618228c799265d74954e5a