Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Naoyuki Awano"'
Autor:
Naoyuki Awano, Yuki Hayashi
Publikováno v:
Computational Visual Media, Vol 6, Iss 2, Pp 205-214 (2020)
Abstract Quantitatively evaluating the psychological and perceptual effects of objects is an important issue, but is difficult. In cognitive studies, the psychological potential field (PPF), which represents psychological intensities in vision and ca
Externí odkaz:
https://doaj.org/article/d7384754264f4dbaabaf69adf1ab2c3b
Autor:
Naoyuki Awano, Yuki Hayashi
Publikováno v:
Journal of Imaging, Vol 8, Iss 4, p 90 (2022)
Affective/cognitive engineering investigations typically require the quantitative assessment of object perception. Recent research has suggested that certain perceptions of object categorization can be derived from human eye fixation and that color i
Externí odkaz:
https://doaj.org/article/a626a7ae84ad45ba8631e3ca44a936fd
Autor:
Naoyuki Awano
Publikováno v:
Journal of Imaging, Vol 6, Iss 3, p 11 (2020)
Depth sensors are important in several fields to recognize real space. However, there are cases where most depth values in a depth image captured by a sensor are constrained because the depths of distal objects are not always captured. This often occ
Externí odkaz:
https://doaj.org/article/af589fc00d5e4f71aa7e0d6c5eb212ad
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2023.
A method for reducing drawing load by omitting the drawing process based on impression deterioration
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2023.
Publikováno v:
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE).
Publikováno v:
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE).
Publikováno v:
Transactions of Japan Society of Kansei Engineering. 19:335-342
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2020.
In recent years, with the improvement of computer performance, it has become possible to represent dense mesh models in computer graphics. However, performing a manipulation on the dense mesh models might be costly. In order to reduce the computation
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030507282
HCI (39)
HCI (39)
In computer graphics, cage-based deformation techniques have been relatively studied. The most time-consuming task in cage-based deformation is the construction of the cage which surrounds the model to be deformed. In this paper, we propose a method
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::db5fbd3a45fd87683729426662140fbb
https://doi.org/10.1007/978-3-030-50729-9_7
https://doi.org/10.1007/978-3-030-50729-9_7