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pro vyhledávání: '"Nakatsu, Ryohei"'
GANs (Generative adversarial networks) is a new AI technology that can perform deep learning with less training data and has the capability of achieving transformation between two image sets. Using GAN we have carried out a comparison between several
Externí odkaz:
http://arxiv.org/abs/2005.02220
Autor:
Tosa, Naoko, Nakatsu, Ryohei, Nagao, Makoto, Iwasaki, Naoko, Wada, Tsumiki, Saegusa, Futoshi, Kishigami, Tsuyoshi, Ishikawa, Katsunori, Takaba, Masato, Nishino, Kohei
Publikováno v:
In Entertainment Computing March 2021 37
Akademický článek
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Publikováno v:
Computer Music Journal, 2015 Dec 01. 39(4), 49-79.
Externí odkaz:
https://www.jstor.org/stable/43829291
Publikováno v:
Culture and Computing. :279-290
The history of painting began as drawing natural objects, and modern painting has entered the era of abstract painting. Although the relationship between the real things and the figurative paintings that depict them is clear, real things and abstract
Publikováno v:
Proceedings of ADADA2022. :136-141
Whether the results of psychological experiments targeting a small number of people can be expanded when targeting a large number of people is an important issue. We are researching Kansei (sensitivity) lighting, which combines glass art and lighting
Autor:
Jonoo, Minori, Rokudo, Miwa, Amo, Yuya, Kawamura, Harumi, Maruyama, Saeko, Kozai, Akiko, Tosa, Naoko, Nakatsu, Ryohei
Publikováno v:
Proceedings of ADADA2022. :21-26
Fashion and art are essential elements of human life because they enrich people's daily lives. As art has a business model of small-scale production and fashion has a business model of mass production, there was no point of contact between the two. H
Publikováno v:
Proceedings of ADADA2022. :104-109
The history of paintings began with drawing real objects such as landscapes. However, the relationship between artworks and real objects became unclear as time passed. As it is sometimes difficult for ordinary people to understand artworks, especiall
Autor:
Tosa, Naoko, Pang, Yunian, Toba, Shigetaka, Yamada, Akihiro, Suzuki, Takashi, Nakatsu, Ryohei
Publikováno v:
Culture and Computing. :343-353
The time is approaching when space travel will become a reality. What new art will emerge in the space age is an important issue. We have been creating art called “fluid art” using fluid dynamics. Since what kind of new fluid art could emerge und