Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Nagore Barrena"'
Publikováno v:
Applied Intelligence
Applied Intelligence, In press, ⟨10.1007/s10489-022-03943-0⟩
Applied Intelligence, In press, ⟨10.1007/s10489-022-03943-0⟩
In recent years, estimating beauty of faces has attracted growing interest in the fields of computer vision and machine learning. This is due to the emergence of face beauty datasets (such as SCUT-FBP, SCUT-FBP5500 and KDEF-PT) and the prevalence of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ba8ab007238cc1d27542ed05410b2397
https://hal.science/hal-03797287
https://hal.science/hal-03797287
Publikováno v:
Machine Vision and Applications. 29:573-584
Template matching techniques are often used for camera tracking. They provide a good balance between computational cost and robustness to illumination changes. However, they lack robustness to camera orientation and scale changes. Camera movement, an
Publikováno v:
Smart Innovation, Systems and Technologies ISBN: 9783319393445
IIMSS
IIMSS
This paper presents a platform to create complex VR and AR cultural experiences in an easy way. Each experience is composed by steps that contain a virtual scene and that are connected among them via end-user interactions. The platform presents three
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1d65f4eb78e7aa5df081cc594c276e02
https://doi.org/10.1007/978-3-319-39345-2_42
https://doi.org/10.1007/978-3-319-39345-2_42
Publikováno v:
E-Learning and Games ISBN: 9783319402581
Edutainment
Edutainment
This paper describes the results of a R&D project focused on the creation of a flexible and easy-to-use platform for creating advanced multimedia applications, with strong focus on education and leisure contexts. Most of the similar existing platform
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::94a7b300778f5bea46284d8a2cd8b2e6
https://doi.org/10.1007/978-3-319-40259-8_26
https://doi.org/10.1007/978-3-319-40259-8_26
Publikováno v:
Future Vision and Trends on Shapes, Geometry and Algebra ISBN: 9781447164609
This chapter describes the mathematical model that will be used to animate a virtual face in a project called SPEEP, a project that makes use of this virtual face to teach the pronunciation of foreign languages to students. The mathematical model is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7e07c2c8cb723624b50ef11c92247d28
https://doi.org/10.1007/978-1-4471-6461-6_7
https://doi.org/10.1007/978-1-4471-6461-6_7
Publikováno v:
Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services ISBN: 9783319131016
UCAmI
UCAmI
This work introduces an Augmented Reality based framework for e-learning platforms that allows the creation of collaborative activities for mobile devices. The easy-to-use authoring tool is Web3D based and can be integrated with e-learning platforms
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::21cb89359fef6050d7a228fb39186ae5
https://doi.org/10.1007/978-3-319-13102-3_11
https://doi.org/10.1007/978-3-319-13102-3_11
Publikováno v:
Scopus-Elsevier
VISAPP (3)
VISAPP (3)
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::05440e58bbf6d643e4f8793dbe84d71d
http://www.scopus.com/inward/record.url?eid=2-s2.0-84939487670&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-84939487670&partnerID=MN8TOARS