Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Nadia Fereydooni"'
Publikováno v:
IEEE transactions on visualization and computer graphics. 28(11)
The increasing ubiquity and mobility of virtual reality (VR) devices has introduced novel use cases, one of which is using VR in vehicles, both human-driven and fully automated. However, the effects of the adoption of VR-in-the-car on user task perfo
Autor:
Philipp Wintersberger, Niels van Berkel, Nadia Fereydooni, Benjamin Tag, Elena L. Glassman, Daniel Buschek, Ann Blandford, Florian Michahelles
Publikováno v:
Wintersberger, P, van Berkel, N, Fereydooni, N, Tag, B, Glassman, E L, Buschek, D, Blandford, A & Michahelles, F 2022, Designing for Continuous Interaction with Artificial Intelligence Systems . in CHI 2022-Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems ., 170, Association for Computing Machinery, Conference on Human Factors in Computing Systems-Proceedings, pp. 1-4, 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022, Virtual, Online, United States, 30/04/2022 . https://doi.org/10.1145/3491101.3516409
The increasing capabilities of Artificial Intelligence enable the support of users in a continuously growing number of applications. Current systems typically dictate that interaction between user input and AI output unfolds in discrete steps, as is
Autor:
CHIWORK Collective, Naveena Karusala, Nabil Al Nahin Ch, Diana Tosca, Alberta A Ansah, Emeline Brulé, Nadia Fereydooni, Le-En Huang, Azra Ismail, Pranjal Jain, Yi Xuan Khoo, Isabel Muñoz, Clemens Schartmüller, Himanshu Verma, Preeti Vyas, Susanne CJ Boll, Sarah E Fox, Noopur Raval, Max L Wilson, Anna L Cox, Christian P Janssen, Helena M Mentis, Neha Kumar, Orit Shaer, Andrew L Kun
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
Nadia Fereydooni, Bruce N. Walker
Publikováno v:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.
The increasing ubiquity and mobility of VR devices has introduced novel use cases, one of which is using VR while in dynamic, on-the-go environments. Hence, there is a need to examine the perceptual, cognitive, and behavioral aspects of both the driv
Autor:
Nadia Fereydooni
Publikováno v:
MobileHCI (Extended Abstracts)
The increasing ubiquity and mobility of VR devices has introduced novel use cases, one of which is using VR while in an automated vehicle (AV). Hence, there is a need to examine the perceptual, cognitive, and behavioral aspects of both the driving ex
Autor:
Andreas Riener, Nadia Fereydooni, Myounghoon Jeon, Sidney T. Scott-Sharoni, Bruce N. Walker, Philipp Wintersberger
Publikováno v:
AutomotiveUI (adjunct)
As automated vehicles become more prevalent, designing interfaces that best fit all users, especially ones in minority populations, is a pressing but difficult goal. System-driven adaptation is a commonly used approach as it is easier and created by
Autor:
Zoe M. Becerra, Bruce N. Walker, Andrew L. Kun, Angus McKerral, Stephen Brewster, Nadia Fereydooni
Publikováno v:
AutomotiveUI (adjunct)
As automated systems continue to be integrated in everyday vehicles, drivers have an opportunity to engage in non-driving related tasks (NDRTs) while the automation is responsible for the driving task. However, current research on NDRTs is limited an
Publikováno v:
AutomotiveUI (adjunct)
In this project we designed an Augmented Reality working space for drivers in a semi-automated vehicle, and evaluated users visual behavior in this space specifically during switching from the AR non-driving task to a Manual-Visual task. The results
Publikováno v:
PerDis
In this paper, we present results from a study of users' visual behavior while engaging with tangible and virtual representations of archaeological artifacts. We replicated and extended a recent study that introduced an augmented reality system imple