Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Nacir Bouali"'
Publikováno v:
IEEE Access, Vol 11, Pp 134355-134373 (2023)
Digitalisation in railway networks harnesses digital technologies to optimise operations, leading to enhanced efficiency, and reduced energy consumption. By analysing real-time data, railways can predict maintenance needs, improve passenger experienc
Externí odkaz:
https://doaj.org/article/ab337e92f70043899915a0d9a094991e
Autor:
Nacir Bouali, Violetta Cavalli-Sforza
Publikováno v:
IEEE Access, Vol 11, Pp 86071-86087 (2023)
Text-to-graphics systems encompass three types of tools: text-to-picture, text-to-scene and text-to-animation. They are an artificial intelligence application wherein users can create 2D and 3D scenes or animations and recently immersive environments
Externí odkaz:
https://doaj.org/article/80a06f45f240476490143227a9a9d5d7
Autor:
Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, George Obaido, Abdullahi Abubakar Yunusa, Ebunayo R. Jimoh
Publikováno v:
Smart Learning Environments, Vol 7, Iss 1, Pp 1-22 (2020)
Abstract Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world. However, few studies have systematically analyzed Educational Virtual Reality Games (EVRGs) and how they have bee
Externí odkaz:
https://doaj.org/article/3f67dac8178b4a5592e956581f2485c1
Autor:
Kissinger Sunday, Solomon Sunday Oyelere, Friday Joseph Agbo, Muhammad Bello Aliyu, Oluwafemi Samson Balogun, Nacir Bouali
Publikováno v:
Technology, Knowledge and Learning. Springer
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students’ motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a vir
Publikováno v:
FIE
This study is a work in progress that aims to design and implement a smart learning environment based on virtual reality technology to aid the teaching and learning of programming concepts. The paper followed the approach of designing and modelling o
Autor:
Nacir Bouali, Solomon Sunday Oyelere, Ebunayo R. Jimoh, Rogers Kaliisa, George Obaido, Abdullahi Abubakar Yunusa
Publikováno v:
Smart Learning Environments, Vol 7, Iss 1, Pp 1-22 (2020)
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world. However, few studies have systematically analyzed Educational Virtual Reality Games (EVRGs) and how they have been applied
Publikováno v:
Koli Calling
This research paper presents Imikode, a virtual reality (VR)--based learning game to support the teaching and learning of object-oriented programming (OOP) concepts in computing education. The system was implemented using Google Cardboard SDK and wor
Publikováno v:
ICT FOR LEARNING AND INCLUSION IN LATIN AMERICA AND EUROPE CASE STUDY FROM COUNTRIES: BOLIVIA, BRAZIL, CUBA, DOMINICAN REPUBLIC, ECUADOR, FINLAND, POLAND, TURKEY, URUGUAY
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f86f55ce7130bbcb84010f68da793c4f
https://doi.org/10.24917/9788395373732.6
https://doi.org/10.24917/9788395373732.6
Publikováno v:
Advanced Science Letters. 22:2972-2976
Autor:
Nacir Bouali, Violetta Cavalli-Sforza
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319938455
AIED (2)
AIED (2)
Various research works have tried to connect Natural Language Processing NLP to computer graphics, as this connection would lay the ground for an automatic generation of computer animations. In this research we aim to provide a novel approach for con
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ba867d1a97e64374444f16a09f24b5b8
https://doi.org/10.1007/978-3-319-93846-2_79
https://doi.org/10.1007/978-3-319-93846-2_79