Zobrazeno 1 - 10
of 23
pro vyhledávání: '"Néill O'Dwyer"'
Publikováno v:
Arts, Vol 12, Iss 4, p 156 (2023)
The creation of imaginary worlds has been the focus of philosophical discourse and artistic practice for millennia. Humans have long evolved to use media and imagination to express their inner worlds outwardly via artistic practice. As a fundamental
Externí odkaz:
https://doaj.org/article/6cfc5632fc4b411b8589899504a3514a
Autor:
Néill O’Dwyer
Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of grou
Publikováno v:
International Journal of Performance Arts and Digital Media. 18:29-47
Autor:
Ali Ak, Martin Alain, Faouzi Alaya Cheikh, Evangelos Alexiou, Federica Battisti, Michel Bätz, Marco Cagnazzo, Pablo Cesar, Fang-Yi Chao, Kelvin Chelli, Siheng Chen, Simone Croci, Frédéric Dufaux, Peter Eisert, Ingo Feldmann, Laura Fink, Siegfried Fößel, Søren Forchhammer, Stephan Fremerey, Patrick Garus, Florian Goldmann, Danillo Graziosi, Alan Guedes, Muhammad Shahzeb Khan Gul, Cornelius Hellge, Volker Helzle, Thorsten Herfet, Anna Hilsmann, Tobias Jaschke, Joël Jung, Joachim Keinert, Maja Krivokuća, Guillaume Lavoué, Pierre Lebreton, Patrick Le Callet, Mikael Le Pendu, Jie Li, Jingyu Liu, Claire Mantel, Rafał K. Mantiuk, Jean-Eudes Marvie, Thomas Maugey, Marta Milovanović, Yana Nehmé, Néill O'Dwyer, Cagri Ozcinar, Rafael Palomar, Jiahao Pang, Egidijus Pelanis, Nico Prappacher, Rahul Prasanna Kumar, Maurice Quach, Alexander Raake, Silvia Rossi, Oliver Schreer, Ashutosh Singla, Aljosa Smolic, Milan Stepanov, Dong Tian, Laura Toni, Giuseppe Valenzise, Irene Viola, Congcong Wang, Gareth W. Young, Jin Zeng, Emin Zerman, Fangcheng Zhong, Matthias Ziegler
Publikováno v:
Immersive Video Technologies ISBN: 9780323917551
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b6939e53e050a81b8b068bb1663ad724
https://doi.org/10.1016/b978-0-32-391755-1.00005-5
https://doi.org/10.1016/b978-0-32-391755-1.00005-5
Publikováno v:
Immersive Video Technologies ISBN: 9780323917551
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2d8f9aa3374061d250ad812fd14120e7
https://doi.org/10.1016/b978-0-32-391755-1.00027-4
https://doi.org/10.1016/b978-0-32-391755-1.00027-4
Publikováno v:
Behaviour & Information Technology. 41:3415-3431
Virtual reality (VR) technology presents users with virtual environments to experience various interactive, immersive, and imaginary experiences. While traditional perspective-taking exercises rely...
Publikováno v:
ACM International Conference on Interactive Media Experiences.
Publikováno v:
Scopus-Elsevier
Music videos are short films that integrate songs and imagery produced for artistic and promotional purposes. Modern music videos apply various media capture techniques and creative post-production technologies to provide a myriad of stimulating and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6852e4c16e3edfac0b3cafc65029c272
Autor:
Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, Néill O’Dwyer, David S. Monaghan, Nicholas Johnson, Aljosa Smolic, Enda Bates
Publikováno v:
Leonardo. 54:166-171
This article describes an investigation of interactive narrative in virtual reality (VR) through Samuel Beckett's theatrical text Play. Actors are captured in a green screen environment using free-viewpoint video (FVV). Built in a game engine, the sc
Autor:
Nicholas Johnson, Néill O’Dwyer
Publikováno v:
International Journal of Performance Arts and Digital Media. 15:53-69
This paper draws upon the primary research of an interdepartmental collaborative practice-as-research project that took place at Trinity College during 2017, in which a Samuel Beckett play, entitle...