Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Myroslav Bachynskyi"'
Publikováno v:
CHI
Throwing is a fundamental movement in many sports and games. Given this, accurate throwing in VR applications today is surprisingly difficult. In this paper we explore the nature of the difficulties of throwing in VR in more detail. We present the re
Autor:
Myroslav Bachynskyi, Jörg Müller
Publikováno v:
CHI
Mid-air arm movements are ubiquitous in VR, AR, and gestural interfaces. While mouse movements have received some attention, the dynamics of mid-air movements are understudied in HCI. In this paper we present an exploratory analysis of the dynamics o
Publikováno v:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
CHI
CHI
We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of the movemen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5df78da3a36d182b95df47502d59b303
Publikováno v:
The Handbook of Multimodal-Multisensor Interfaces, Volume 3 (3)
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::164366066bd390a32dd5870ad53cabc5
https://doi.org/10.1145/3233795.3233804
https://doi.org/10.1145/3233795.3233804
Publikováno v:
ISS
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces -ISS '18
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces-ISS 18
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces -ISS '18
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces-ISS 18
We present LeviCursor, a method for interactively moving a physical, levitating particle in 3D with high agility. The levitating object can move continuously and smoothly in any direction. We optimize the transducer phases for each possible levitatio
Publikováno v:
Informatik-Spektrum. 37:449-453
Um Uberanstrengungen und Ermudungen vorzubeugen, mussen sich die Designer von neuen Nutzerschnittstellen auch uber ergonomische Aspekte Gedanken machen. Hierzu kann eine Methode eingesetzt werden, bei der optisches Motion Capture und anschliesende bi
Publikováno v:
MIG '16: Proceedings of the 9th International Conference on Motion in Games
MIG '16: Proceedings of the 9th International Conference on Motion in Games, Oct 2016, Burlingame California, United States. pp.155-160, ⟨10.1145/2994258.2994278⟩
Nunnari, F, Bachynskyi, M & Heloir, A 2016, Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction . in Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016 ., 2994278, Association for Computing Machinery, New York, NY, USA, pp. 155-160, 9th International Conference on Motion in Games, MIG 2016, San Francisco, United States, 10/10/2016 . https://doi.org/10.1145/2994258.2994278
MIG
MIG '16: Proceedings of the 9th International Conference on Motion in Games, Oct 2016, Burlingame California, United States. pp.155-160, ⟨10.1145/2994258.2994278⟩
Nunnari, F, Bachynskyi, M & Heloir, A 2016, Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction . in Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016 ., 2994278, Association for Computing Machinery, New York, NY, USA, pp. 155-160, 9th International Conference on Motion in Games, MIG 2016, San Francisco, United States, 10/10/2016 . https://doi.org/10.1145/2994258.2994278
MIG
International audience; Only time will tell if motion-controlled systems are the future of gaming and other industries and if mid-air gestural input will eventually offer a more intuitive way to play games and interact with computers. Whatever the ev
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::93b84b27afeeaf5cdee4fd6f8c90f6ba
https://hal-uphf.archives-ouvertes.fr/hal-03388886
https://hal-uphf.archives-ouvertes.fr/hal-03388886
Publikováno v:
IEEE transactions on visualization and computer graphics. 20(12)
In Human-Computer Interaction (HCI), experts seek to evaluate and compare the performance and ergonomics of user interfaces. Recently, a novel cost-efficient method for estimating physical ergonomics and performance has been introduced to HCI. It is
Publikováno v:
CHI
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems-CHI 15
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems-CHI '15
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems-CHI 15
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems-CHI '15
Although different types of touch surfaces have gained extensive attention in HCI, this is the first work to directly compare them for two critical factors: performance and ergonomics. Our data come from a pointing task (N=40) carried out on five com
Publikováno v:
CHI
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich description of posture, joint, and muscle activity in human movement. The method is presently gaining ground in sports, medicine, and industrial ergono