Zobrazeno 1 - 10
of 254
pro vyhledávání: '"Murphey, Todd D"'
Autor:
Pinosky, Allison, Murphey, Todd D.
When a robot encounters a novel object, how should it respond$\unicode{x2014}$what data should it collect$\unicode{x2014}$so that it can find the object in the future? In this work, we present a method for learning image features of an unknown number
Externí odkaz:
http://arxiv.org/abs/2410.11130
Tactile perception is important for robotic systems that interact with the world through touch. Touch is an active sense in which tactile measurements depend on the contact properties of an interaction--e.g., velocity, force, acceleration--as well as
Externí odkaz:
http://arxiv.org/abs/2405.11776
Autor:
Ketchum, Jake, Schiffer, Sophia, Sun, Muchen, Kaarthik, Pranav, Truby, Ryan L., Murphey, Todd D.
Gait generation for soft robots is challenging due to the nonlinear dynamics and high dimensional input spaces of soft actuators. Limitations in soft robotic control and perception force researchers to hand-craft open loop controllers for gait sequen
Externí odkaz:
http://arxiv.org/abs/2310.00498
Robots and animals both experience the world through their bodies and senses. Their embodiment constrains their experiences, ensuring they unfold continuously in space and time. As a result, the experiences of embodied agents are intrinsically correl
Externí odkaz:
http://arxiv.org/abs/2309.15293
Autor:
Kalinowska, Aleksandra, Davoodi, Elnaz, Strub, Florian, Mathewson, Kory W, Kajic, Ivana, Bowling, Michael, Murphey, Todd D, Pilarski, Patrick M
While it is known that communication facilitates cooperation in multi-agent settings, it is unclear how to design artificial agents that can learn to effectively and efficiently communicate with each other. Much research on communication emergence us
Externí odkaz:
http://arxiv.org/abs/2211.01480
We present a game benchmark for testing human-swarm control algorithms and interfaces in a real-time, high-cadence scenario. Our benchmark consists of a swarm vs. swarm game in a virtual ROS environment in which the goal of the game is to capture all
Externí odkaz:
http://arxiv.org/abs/2210.15852
Autor:
Yang, Jing Fan, Berrueta, Thomas A., Brooks, Allan M., Liu, Albert Tianxiang, Zhang, Ge, Gonzalez-Medrano, David, Yang, Sungyun, Koman, Volodymyr B., Chvykov, Pavel, LeMar, Lexy N., Miskin, Marc Z., Murphey, Todd D., Strano, Michael S.
Publikováno v:
Nat.Commun. 13 (2022) 5734
Spontaneous low-frequency oscillations on the order of several hertz are the drivers of many crucial processes in nature. From bacterial swimming to mammal gaits, the conversion of static energy inputs into slowly oscillating electrical and mechanica
Externí odkaz:
http://arxiv.org/abs/2205.09814
Publikováno v:
Mechatronics, vol. 77, p. 102576, 2021
Active learning is a decision-making process. In both abstract and physical settings, active learning demands both analysis and action. This is a review of active learning in robotics, focusing on methods amenable to the demands of embodied learning
Externí odkaz:
http://arxiv.org/abs/2106.13697
Autor:
Chvykov, Pavel, Berrueta, Thomas A., Vardhan, Akash, Savoie, William, Samland, Alexander, Murphey, Todd D., Wiesenfeld, Kurt, Goldman, Daniel I., England, Jeremy L.
Publikováno v:
Science, Vol. 371, Issue 6524, pp. 90-95 (2021)
Self-organization is frequently observed in active collectives, from ant rafts to molecular motor assemblies. General principles describing self-organization away from equilibrium have been challenging to identify. We offer a unifying framework that
Externí odkaz:
http://arxiv.org/abs/2101.00683
Publikováno v:
IEEE Robotics and Automation Letters, vol. 4, no. 1, pp. 169-176, 2019
Motions carry information about the underlying task being executed. Previous work in human motion analysis suggests that complex motions may result from the composition of fundamental submovements called movemes. The existence of finite structure in
Externí odkaz:
http://arxiv.org/abs/2012.05183