Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Murat Saran"'
Publikováno v:
PeerJ Computer Science, Vol 7, p e571 (2021)
In the last decade, deep learning has been applied in a wide range of problems with tremendous success. This success mainly comes from large data availability, increased computational power, and theoretical improvements in the training phase. As the
Externí odkaz:
https://doaj.org/article/9a87fb11a8c240c69660c71193bff959
Autor:
Nurdan Saran, Murat Saran
Publikováno v:
Volume: 5, Issue: 2 1-11
Uluslararası Bilgi Güvenliği Mühendisliği Dergisi
Uluslararası Bilgi Güvenliği Mühendisliği Dergisi
Bu çalışmada, MongoDB (sürüm 3.6.3) ve Cassandra (sürüm 3.11.1) NoSQL veri tabanlarının güvenliğinin çok düğümlü yapılandırmada ve iki adımda karşılaştırılmalı analiz sonuçları sunulmaktadır. İlk adımda, her iki veritaba
Publikováno v:
SIU
In the last decade, Deep Learning is applied in a wide range of problems with tremendous success. Large data, increased computational resources, and theoretical improvements are main reasons for this success. As the dataset grows, the realworld is be
Autor:
Murat Saran
Publikováno v:
Öğretim Teknolojilerinin Temelleri Teoriler, Araştırmalar, Eğilimler
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::70cf5e761a2f53071ee4b61250fa738e
https://doi.org/10.14527/9786053644576.41
https://doi.org/10.14527/9786053644576.41
Publikováno v:
Volume: 22, Issue: 2 499-516
Turkish Journal of Electrical Engineering and Computer Science
Turkish Journal of Electrical Engineering and Computer Science
Vessel segmentation is important for many clinical applications, such as the diagnosis of vascular diseases, the planning of surgery, or the monitoring of the progress of disease. Although various approaches have been proposed to segment vessel struc
Publikováno v:
Yilmaz, Murat ORCID: 0000-0002-2446-3224 , Saran, Murat and O'Connor, Rory ORCID: 0000-0001-9253-0313 (2014) Towards a quest-based contextualization process for game-based learning. In: 8th European Conference on Games Based Learning (ECGBL 2014), 9-10 Oct 2014, Berlin, Germany.
Scopus-Elsevier
Scopus-Elsevier
© The Authors, 2014.This study proposes a quest-based contextualization (QBC) process, which transforms part of a traditional lecture into a well-defined questing structure. The goal is to create a learning experience by using a systematic game-base
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b7ac5085d5aa541ffa25b7c56cd8727f
https://avesis.gazi.edu.tr/publication/details/05725f5c-3754-4974-afad-fa810d6284e0/oai
https://avesis.gazi.edu.tr/publication/details/05725f5c-3754-4974-afad-fa810d6284e0/oai
Publikováno v:
WMUTE
With its widespread use and its features and functions such as mobility, reachability, localization, and personalization, mobile phone technology offers a great potential in learning environments. With this consideration, our first and foremost aim i
Publikováno v:
Scopus-Elsevier
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::48c0a8894eb46dbf553e5a8fdb56fd4c
http://www.scopus.com/inward/record.url?eid=2-s2.0-84858759963&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-84858759963&partnerID=MN8TOARS
Publikováno v:
Scopus-Elsevier
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::199a3e2fd449c5d2573f20c27cb5cf92
http://www.scopus.com/inward/record.url?eid=2-s2.0-60849116416&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-60849116416&partnerID=MN8TOARS