Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Muhsin Hazar"'
Publikováno v:
Future Human Image, Vol 7, Pp 55-65 (2017)
Emotional Quotient is defined as the ability to perceive, use, manage and understand the emotions, which is associated with the better psychological adjustment. Analyzing studies in the literature, an inverse relationship was observed between emotion
Externí odkaz:
https://doaj.org/article/f1e5d0c3f8cd4821b12a751b3707997d
Publikováno v:
Journal of Human Sciences. 19:185-189
The research aimed to record the game called "seeker, do not give me to the wolf ", one of the traditional children's games belonging to the Gaziantep region. The research was designed as descriptive research. Individuals who have information about t
Publikováno v:
Volume: 5, Issue: 4 531-540
Gaziantep Üniversitesi Spor Bilimleri Dergisi
Gaziantep Üniversitesi Spor Bilimleri Dergisi
Somut olmayan kültürel miraslarımızdan olan geleneksel oyunların; nesilden nesile aktarılarak yaşatılması ve korunması, kültürel devamlılık açısından önem arz etmektedir. Buradan yola çıkılarak tasarlanan araştırmanın amacı;
Publikováno v:
Volume: 5, Issue: 4 519-530
Gaziantep Üniversitesi Spor Bilimleri Dergisi
Gaziantep Üniversitesi Spor Bilimleri Dergisi
Kültür taşıyıcılarımızdan, toplumsal değerlerimizden biri olan geleneksel oyunların günümüzde de yaşatılması ve sonraki nesillere doğru bir şekilde aktarılmasının oldukça önemli olduğu söylenebilir. Bu araştırmada, Gaziante
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bbc308f82e8b4eac17d99503d1d41da1
https://dergipark.org.tr/tr/pub/gaunjss/issue/56930/806726
https://dergipark.org.tr/tr/pub/gaunjss/issue/56930/806726
Autor:
Dilek Cantekin ElyaÄŸutu, Muhsin Hazar
Publikováno v:
Educational Research and Reviews. 12:425-431
In this research, Movement Notation (Laban) and Traditional Method in Folk dance Teaching were compared in terms of learning success. Movement notation group (n = 14) and Traditional group (n = 14) consisting of students from the S.U. State Conservat
Publikováno v:
Journal of Physical Therapy Science
WOS: 000378855600017
PubMed ID: 27134362
[Purpose] The performance of female athletes during their menstrual period has attracted the attention of researchers for many years. It is known that the menstrual period changes with exercise. Alph
PubMed ID: 27134362
[Purpose] The performance of female athletes during their menstrual period has attracted the attention of researchers for many years. It is known that the menstrual period changes with exercise. Alph
The objectives of this research were to compare the happiness and thinking styles of undergraduate students in the Physical Education and Sports Teaching Department and different departments, and to examine the relations between the students’ happi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7d6eb7df3122f057aadd76b81e067125
https://avesis.gazi.edu.tr/publication/details/5ed624ba-2906-4e79-94bb-6ea9c3f117d6/oai
https://avesis.gazi.edu.tr/publication/details/5ed624ba-2906-4e79-94bb-6ea9c3f117d6/oai
Publikováno v:
The Anthropologist. 22:50-58
The aim of the current study was to investigate the tendency to play games, including physical activities as well as to examine the place of residence and gender variables in terms of the level of playfulness among the secondary school children aged
Publikováno v:
Journal of Human Sciences; Vol 14, No 4 (2017); 4320-4332
Uluslararası İnsan Bilimleri Dergisi; Vol 14, No 4 (2017); 4320-4332
Uluslararası İnsan Bilimleri Dergisi; Vol 14, No 4 (2017); 4320-4332
Introduction and Aim : The most basic problems that the developing technology brings to the life of children are the increasingly decreased physical games, the rapid increase of the digital game addiction and the violent games are pushing the aggress
Autor:
Zekihan Hazar, Muhsin Hazar
Publikováno v:
Journal of Human Sciences; Vol 14, No 1 (2017); 203-216
Uluslararası İnsan Bilimleri Dergisi; Vol 14, No 1 (2017); 203-216
Uluslararası İnsan Bilimleri Dergisi; Vol 14, No 1 (2017); 203-216
The aim of this study is to determine the validity and reliability of the Digital Game Addiction Scale for Children. The sample group with a mean age of 12 consisted of 364 persons, 152 female (42%) and 212 male (58%). Explanatory factor analysis (AF